I've recently got the time for it, and would be amazed to work with you! I do non dragon ball as well, its just my preference. I have tons of AE files that create a refined and very quick process to keep up with quick workflows!

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Throwing together a truck for the Lowpolis discord weekly prompt using 's freebie factory tileset, trying to get back into and trying to figure out better workflows for it.

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Recently wrapped up a Hardsurface class with and . Tough to learn new workflows, but I learned a lot!

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ᴍᴏɴꜱᴛᴇʀᴀ.
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I've recently been experimenting with a lot of different workflows to create art without burning out. I'm really happy with the end result! 😊

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Eugene Lukashevich has told us how he joined the Diablo II: Resurrection team and discussed the sculpting and hair-creation workflows behind Diablo's characters:

https://t.co/8TjEhRHYOR

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“As companies & organizations around the globe begin to open their offices they are rethinking their working policies to give employees more flexibility.”

PFM writer taps into experts who have successfully implemented hybrid workflows:
https://t.co/aI01OII4Pc

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Hello, it's my first day using the twitter. I am glad to share my workflows here✨😉👍🏻

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Here's a quick portrait of an old D&D character of mine, Carris :3 I've been making a lot of little pieces like this for myself to test out different workflows, and this is the best one I've found so far.

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Testing some cool new workflows...I may paint with that my new illustration

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Here are some NPCs that use the same method. Hope this info on workflows has been helpful. Thanks for following along and good luck on all of your projects!
If you like my work, you can reach me at and be sure to check out Demi here https://t.co/iKCCVYM5Sv! 😊

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My name is Zach Hazard Vaupen and I’m a freelance illustrator/cartoonist/printmaker who uses 2D/3D workflows to make eerie horror and sci-fi art.

I work on art for TTRPGs, Video Games, and Book Covers, but am open to any type of project.

🔗https://t.co/u53ewU8v5a

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working on some more character animation workflows for some gamedev stuff.

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Latest work falling into the void. This was a fun one to push myself to learn new particle workflows.

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… It's just... Irelia?

I'm still learning and keep trying different workflows to speed up my process.

This one took me 4 hours and 35 minutes.

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Finished day1 of rehearsals with and
I've done a lot of rehearsals with artists now, and was the most nervous today incorporating so many new workflows. But everyone was awesome and I'm super excited!
Register: https://t.co/JEHUWn8WGk

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Then as a quick check, I threw it into By no means perfect, but I find it's a good way to validate things before committing to any heavy cleanup/setup. Also a very painless way to get a 'feel' of the character once it's animated. =]

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Trying out different workflows for the cel shade stuff. Not quite what I wanted, but getting closer.

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A quick draw/paint over for a 3d model I'm currently working on. It can take a while for a sculpt to come together so I find it's useful to work backward like this to validate if forms are in the right place. Another plus is that the test kindof stands on its own. =]

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quick doodle of Monika as i experiment with different workflows for art

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