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#leveldesign #tutor on a #blockout hall designed to block visibility between two areas then exapanded with height variety and asymmetry for more engaging combat and exploration. Adding interest to a simple area. #gamdev
Gordon Freeman, update from last night! Still a lot of placeholders and blockout shapes, but I'm liking where it's headed.
#halflife #halflifealyx #alyx @valvesoftware #gamedev #gameart #gordonfreeman
gonna use this month to learn about mechs here and there. mostly with quick blockouts of dumb ideas
#MarchOfRobots2020 #marchofrobots
WIP.
Not entirely pleased with how this went but looking back at rough blockout I started with, it's a pretty big improvement.
@trottimus @HighRollersDnD And for anyone who may or may not be interested, here's the blockout 3D ship I modelled to help me draw her because god fucking damn boats are hard to draw in perspective.
MCM: Guy Pearce. Do I really need to explain this?
LA Confidential, Lawless, The Rover, Memento, The Proposition, Priscilla Queen of the Desert, Lockout, Ravenous... The guy can do anything.
Hair blockout done! It got more and more luscious as I went along, and I regret nothing.
Early blockout on my sm206 - Prototype, #Quake speedmap. #screenshotsaturday #leveldesign #gamedev
Hey twitter!! 🥰 Ya gurl got the okay to share this lil news!! I am taking part in @UnicornDevGames 🌟 trial mentorship!! Right now just focusing on blockout and big forms. I'm really excited to learn ZBrush properly 💖
gorgeous concept by @/anninosj https://t.co/e0whrJpReu 🐰💕
Starting to refine all of the blockout/sketchy areas, making my way from top to bottom. Can't believe I tricked myself into sculpting so much fur..
Also, I figured these posts were getting too samey so I threw on some basic colours to get an idea of what it's gonna look like.
@PartyLlamaGames Started on a rough blockout for the Atlantean Ruins using our amazing 2D artist's concepts.
#leveldesign #2dart
Been experimenting with some hair and here's a blockout so far! I decided to go with the xgen approach and manual hair card placement. Textures baked in Arnold (a pain to set up but it gets better...)
Been re-learning some blockout tricks to use for my workflow
#scifi #blender #3dModeling #Blender3D #b3d #hardsurface #Hardops #wip #blendercommunity #artshare #3dModeling #3dArt
Blockout of a Smash Bros Victory-style animation for my OC April. Made using 3D reference models in Clip Studio Paint.