on a hall designed to block visibility between two areas then exapanded with height variety and asymmetry for more engaging combat and exploration. Adding interest to a simple area.

22 127

my very first blockout vs the final high poly

13 110

Gordon Freeman, update from last night! Still a lot of placeholders and blockout shapes, but I'm liking where it's headed.

2 14

gonna use this month to learn about mechs here and there. mostly with quick blockouts of dumb ideas

2 12

Rough blockout of the cloth line

11 85

Rough blockout and possible direction for the Mail line

8 60

Rough blockout of the plate tiers

27 168

WIP.
Not entirely pleased with how this went but looking back at rough blockout I started with, it's a pretty big improvement.

0 0

And for anyone who may or may not be interested, here's the blockout 3D ship I modelled to help me draw her because god fucking damn boats are hard to draw in perspective.

0 37

MCM: Guy Pearce. Do I really need to explain this?
LA Confidential, Lawless, The Rover, Memento, The Proposition, Priscilla Queen of the Desert, Lockout, Ravenous... The guy can do anything.

4 121

Hair blockout done! It got more and more luscious as I went along, and I regret nothing.

0 7

Might do a blockout on this 6v6 map but not liking it.

2 27

Early blockout on my sm206 - Prototype, speedmap.

2 10

Hey twitter!! 🥰 Ya gurl got the okay to share this lil news!! I am taking part in 🌟 trial mentorship!! Right now just focusing on blockout and big forms. I'm really excited to learn ZBrush properly 💖
gorgeous concept by @/anninosj https://t.co/e0whrJpReu 🐰💕

19 326

Starting to refine all of the blockout/sketchy areas, making my way from top to bottom. Can't believe I tricked myself into sculpting so much fur..

Also, I figured these posts were getting too samey so I threw on some basic colours to get an idea of what it's gonna look like.

7 84

Started on a rough blockout for the Atlantean Ruins using our amazing 2D artist's concepts.

1 10

Been experimenting with some hair and here's a blockout so far! I decided to go with the xgen approach and manual hair card placement. Textures baked in Arnold (a pain to set up but it gets better...)

4 28

Blockout of a Smash Bros Victory-style animation for my OC April. Made using 3D reference models in Clip Studio Paint.

2 3