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You don't need to use Nurbs, just the needed polygons! Super Smooth!🤩#b3d #Blender3d
New Life:
After ACC, that convo was probably so emotional 🥺
There aren't any AC polygons(SE money opportunity here) Had to draw what they would look like OG style.
#Cloti #ClotiFallFestival2020 #ClotiWeek #AlwaysCloti
#クラティ
Decimated Model: this model has fewer polygons but a terrible topology, it preserves all the main details and shapes.Suitable for 3D print and work on Retopology
Highpoly: this model has all the fine details, along with a large number of polygons, which is why the model is not suitable for Games, and if one tries to work on them in programs that cannot handle this many polygons it can cause them to crash.
currently vibing with @GooseworxMusic 's latest sentient polygons
[i love that show host,,,]
3. Polygons: #world countries as bounding boxes – looks a bit like the Death Star 🤪 Already posted one map today but I was preparing for tomorrow’s workshop and by accident created this, and it is just sooo fitting for the polygon theme, so I had to post it 😆 #30DayMapChallenge
#30DayMapChallenge day 3 – polygons.
Voronoi polygons showing the nearest (linear distance) tube station for each point in London.
Data: ©OpenStreetMap contributors
Tool: QGIS
@Lt_Ironfox This is, the kind of faux-high-res that the Project 64 emulator gives you. 😁 Sometimes is makes it kinda obvious what's a bitmap, and what is 3d polygons, taking away a little of the magic. But it makes sniper shots so much easier when you can see far-off detail. 🙂
My Videogame Aesthetic. If your game looks like one of these, I will play it.
Chunky polygons, colourful baroque, bleak office brutalism, or hopeful abandoned modernity. All with beautiful use of colour. #DigimonWorld #LostKingdoms #Control #NieRAutomata
So when I get the time I enjoy making art out of ink, paint, polygons, pencils, and pixels.
A sample of 2020. I want to make more.
#PortfolioDay
I AM DUKE NUKEM AND HAVING THIS MANY POLYGONS PHYSICALLY HURTS ME
SAVE ME FROM THIS QUAKE ENGINE
@amirvaxman_dgp I have a Java application I wrote that edits 2D geometry, vertices/edges/polygons, and recently added an equilateral tile option I call polytiles. Not much UI for new code, but I can do a lot with it pretty quick, like removing vertices/edges here.
Vent)))): I can't stop feeling utterly alone
I feel so exhausting that it feels like I'm even bothering fictional characters who are just a line of code and some polygons mashed together
I want to feel like a person again
I want to feel like I matter
I want to feel like I'm alive
I have sculpted this character in blender. It has in total 62 million polygons!
I have made it when the initial cloth brush came out.
So please press F for my pour GTX970 and more importantly thank @pablodp606 for his amazing work that made this remotely possible!
#bed #blender
@xxweebarts The first thing I did was make one finger.
I copied it and lined it up, adjusting the size and angle.
Place one cube to make the palm of the hand.
Divide the polygons in that cube, making sure to connect them to the vertices of the fingers.
Connect the fingers.