Another render of Fat Batman, had to correct some weird topology that wasnt really working for the 3D printing, also added toon shader cause I seem to be addicted to it.

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i enjoyed looking at the conceptopolis art
"For the last time i am a Balor not a Balrog!"

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Haven't touch this project in a while, but I finally got around to finishing the topology of the woofer!

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Work Day 2: Ya le "terminé" la retopologia medio pedorra y sus UVs super cutres

(Para que se dén la idea del cambio, el de la izquierda está hecho de casi 2 millones de poligonos y el otro de 70mil)

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I have both outfits retopologized and ready for texturing & rigging. However, I have now realized in order to make this work I need to rework a lot of the player model's foundations. All those 2020 mistakes are coming back to haunt me. Hoping to have it done tomorrow regardless.

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Con Topolino nei guai e Philly in trappola, la situazione si sta facendo decisamente complicata! Il secondo episodio di “Foglie Rosse - Un lungo inverno” è su 3475!

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Retopology DEFEATED.

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Retopology done :D entire model is under 10k polygons, also used fusion360 to make valve and handles

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All the hard retopology is done :D then soon rigging time

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ex: o primeiro e a base hipoly no zbrush e o segundo e com retopologia q fiz no blender

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黄前久美子ちゃん After modeling that euphonium, I modeled kumiko from Hibike Euphonium, sorry for my bad topology.

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throwback to some of my favorite shots from my Skorpion project 💕 hoping to get back into more topology-centric hard surface work again soon after i get used to Blender again 😄 learning so many softwares at once is.... difficult 😂

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Anche i grandi eroi trovano il tempo per uno spuntino!

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Made some changes.

-New head shape (Thx for sculpting it!)
-Increased roughness on the gold bracelet
-Increased HSV for certain parts of the diffuse maps for her outfit
-Eyebrow mesh
-Better topology for the sleeves and shirt/dress (Still not perfect)
-New baked AO's

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SHADOW THE HEDGEHOG : Westopolis - Hero mission



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