Two building sketches and color for the upcoming project. This one is going to fun and challenging. Working on thumbnails next.

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Keep losing track of time a lot lately, 5 in the morning right now, 15 minutes ago it was 1:25. Anyway been working on this month's Patreon illustration suggested by a friend trying the no lines just paint approach but its really challenging.

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Fire Emblem characters always give me trouble because of how overly complicated their clothing tends to be. I tried to see if I could doodle Celica and Mae as fast as I could and simplify the outfits while doing so. It... was still pretty challenging. Like dang, dude.

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Captain America pic is finally done and up on my patreon. Took all week. Working with water effects was fun and challenging. https://t.co/eqIwLqp2hd

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Getting the hang of this new process in stream. She came out pretty good. Nice and sketchy. Teaching myself to not make just clean lines and just use my sketch as my outlines/tones is still a bit challenging..

https://t.co/r3oqi0J6BA

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At the end of last year, commissioned a rather interesting picture from me.
Super challenging.

While they were pretty happy with the final result, I was not.

So this morning I decided to make a version -I- Liked.

and it made me happy <3

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"Mmmm... Oh, heya. Mornin'..."
Sadly no Uzume plush like I originally planned, but I'm also happy with this nonetheless. Fun and challenging.

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I stopped doing art for a long time and I’m happy to finally break that slump. Keep challenging. Keep growing.

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After I saw a sample picture of love live sunshine, I wished to try the similar coloring method. Using so many colors os quite challenging.😂Hope I can keep improving my skills!😇

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I continue my crazy task of re-skinning the maps of Dungeon of the Mad Mage on using tilesets from (water areas), (for the city ruins) and (for the cave walls n floor) This level has been very challenging.

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A design and ref commission for someone on FA! They gave me a palette to work with and requested it be based off of a salmon! Had a lot of fun with this one, it was really challenging. 🎣

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Designing the inside scenes for FantaSize 2 was challenging. They had to still have that cute look, be animatable, and push the boundaries of what I've done before.

FS1's sandwich scene is a classic after all and I know vore fans will be looking forward to the sequel.

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I think it's safe now to show the latest big art project for us artists on Pokeheroes. 10 Ultra Beasts got released on November. We provided artwork for a puzzle game in order to get one of them. And let me say this project was both interesting but also challenging.

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dumb doodle idea I couldn't get out of my head last. A Dietrich because I have been seriously overhauling his design/developing his dumb ass. Its cool when you can just part your skin like gelatin to reveal the coiling void within. Winking, on the other hand, proves challenging.

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You have to fight them all again.

It's no different you just do it again. I mean, your health doesn't refill after each one, so that's technically more challenging.

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Before you criticize: I am NOT experienced with animation AT ALL! I barely know how to animate, but I wanted to try and do something challenging. I have so much to learn, this is not the greatest animation in the world, but for my level of knowledge, I think it's pretty good haha

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Gamora.
This is the time I’ve painted her. It was both fun and challenging.
I made this piece with an iPad Pro using Procreate. I mainly used the Niko Rull brush for this.

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So I’ve been working on this one for awhile now and I am fairly comfortable posting this. The artist is Adam Hughes and I have never colored anything of his before. The lighting proved challenging. told me I should post and I always follow his advice :)

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China Lostbelt is good and quite challenging.

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"Game journalists" using Dark Souls as a way to describe how "difficult" a game is just proves how much they suck at video games and how little they actually understand the meaning of WHY Dark Souls is challenging.

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