BTW there are two unused textures (diffuse and specular) of the real Ray prototype in MGS4 but the two others are missing.
You can see some differences on the dark lines.
I really would love to have the missing textures...

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Alternatively, the Bamf doll is a safe object facilitating more diffuse connections. It often symbolizes bonds between female characters that many fans read as queer. The doll passes between Kitty, Illyana, and Jubilee as a memento of each other to hug through lonely nights. 6/10

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I spy... with my own eyes... bawoons.

HAPPY BIRTHDAY, DIFFUSE!

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finally i finished this mountain for a vr commission, I wanted to get this all into a 512 map and channel pack it so it's all baked into the diffuse and subsequent maps are all in one texture for any lighting effects

this is the flat shaded version, all painted into diffuse!

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Distanze disorientano
Modi di dimenticare
La nostalgia di ore
Piene di attese
Riposte dentro
La custodia
Di tempi rassicuranti
Tra parole distese
Su una pagina
In cui c'è tutto
Persino frivolezze diffuse
Dentro a un abbraccio mancato
E a un silenzio assopito

🎨Catia Biso

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Thanks for the opportunity 💕💕#BOOSTALONGMINI HELLO!! I'm Mandy 2D/3D artist from Spain who make character principally 😊😊
Also got a small Etsy shop, link in my count thank for diffuse

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New computer, new drawing! Will he be able to diffuse the incredible bomb before brunch?!

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There’s going to be quite a bit of an art dump from 2020, I appreciate y’all for sticking with me through it! This is another value study I did to try and get a better handle on diffused light and surfaces in Colour and Light class in Definitely recommend!

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Baleines météorologues pour ! 🐋

Elles annoncent leurs prévisions grâce aux nuages qu’elles produisent. Avec un peu de chance, vous pourrez les apercevoir dans le ciel, ou vous connecter à la radio qui diffuse leurs chants doux et mélodieux dans les cieux.

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La Nebulosa di Orione è una delle nebulose diffuse più brillanti del cielo notturno. Chiaramente riconoscibile ad occhio nudo

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Doing some cel shading experiments in Unity

This has both post process and mesh outlines. I'm also replacing the vertex normals with spherical ones for the diffuse lighting, but keeping them for the specular

Trying to achieve something similar to the shading on Ghibli food

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I'm trying to sample bake the underlying diffuse to these polygon cards but none of my techniques are working and I really don't want to paint it manually and colour match.

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Took awhile, but as promised here's more!
Main improvements include

- fake SSS
- normal map edits(WIP)
- metal/specular edits(WIP)
- rim lighting edits
- improved diffuse lighting

Falco was the latest, so here's comparison of old to new. Both have the exact same lighting/scene

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Thanks for the chance as always Diffuse!! Always supporting ya in anyway I can! Congrats!

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Dès aujourd'hui à 22h50, 2 jours seulement après la diffusion au Japon, diffusera en exclusivité l’anime phénomène « L’ATTAQUE DES TITANS – SAISON FINALE ». Diffusion en ‘Simulcast’ et ‘VOSTF’ !

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I baked and everything using principled was black but basic diffuse shader baked proper + that thread, so hence my theory

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Congrats, Diffuse! Thanks for the opportunity, and good luck to everyone!

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