Hi

Sharing some concepts for logos and a sketch for a CG within Wolfskin's Curse that was a collaboration between myself and !

Links below:

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Hey Pushing out a new update for AlphaLink w/ bug fixes and testing out some new things like rotating respawn points!

Updates will be coming fast and frequent - including this Halloween helmet!

Get AlphaLink: https://t.co/n2uM9nZROU

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Hey This week I've been working on an opening cutscene for my turn based strategy game!

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Hola! I'm thugzilla, a Puerto Rican American! I make games about characters with inanimate objects for heads! My Spanish has gotten rusty recently, but I don't mind striking up a conversation!😄🇵🇷

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Hey

We've got a new dev log for about our process behind painting character emotions in a realistic style (without polishing over what makes them so expressive in the first place): https://t.co/PCsHGdD4Ln

What do *you* think of our designs?~

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These colorful creatures are what rat herders look like in Okali! They emit a perfume irresistible to vermin, attracting them away from inhabited areas 🐀

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Mere days away from the release of entry, DUFE: Masquerade

Here's our cover!! We're really excited to have this up soon!

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Dev is a little slower on this game than my previous ones, but I'm at my favorite part of sprite development for Fruit Salad Theory. The "put all the expressions together and LOOK AT THAT CUTIE" stage.

This is Klin, the magi-technologist.

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