Today I screwed around with bloom effects and stuff. I varied the line width and added a texture. I think the lighting’s still a bit jank but I’ll flesh it out in future projects.

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This is a I started in 3 years ago and never finished. It's in and I'm rather proud of the tree Not so sure about the but it felt good to finish!

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Woot! Thanks for the share!

I'm Joe, I like historical costumes, weird fantasy, and texture. I sometimes do designs for such things.

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playing with texture. so satisfying! ❤️

ps: alam na alam mong “in pain” ako haha 😅

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I kinda like it though. I think I'm gonna change the texture. I feel like the first one is still better though it doesn't have a clean line.

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Jr Casas -
Cartoon-style artist who gives his illustrations a characteristic texture.
Creator of:
Pancho and Moncho
The Lost Fleas
RocketsJr
....

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To prevent power-creeping between mini-bosses, the Rampage gets buffed.

Explosive attack is now an AOE
Added a blast attack, he can punch you away
Soul mode when entering the soulsand valley (doubles his damage)

And a bit of retexture.

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WIP 3 NOELLE SILVA

All the main meshes are done, time to texture.

Slow progress as I was updating my shader to use drivers for ease of use

Check this hashtag for info on how to get your own free model!

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rkgk
Today's sketch.
うちの子♂️

I'm not very good at drawing this kind of texture.
This is said to be very popular before?

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i had been blasting my phone art w textures(filters) not too long ago but lately im into just chromatic aberration w no texture...😳

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brush test with hijikata. not sure if i like it though... i need something that's not too solid but not with so much texture... gah!

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I am thinking of a low-res tool that would use dithering as a texture. It could produce interesting art style. This one for example feels like some 3D ASCII RPG.

Medieval city by
Rendered in

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Been trying to be a bit looser on my backgrounds and add more texture. What better subject to practice on that an Miles Morales.

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'Geometric Lizard Robot, sketched in the Style of Escher' - I like how this prompt turned-out, the optimized 3d creature has the properties of the prompt, with a geometric texture.

And art-wise, less is more, the black and white texture is quite sleek.

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Brushstrokes randomly instanced across the surface of a texture. The brush strokes are black and white images of brushes from art programs.

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Here’s the sketch and early progress on Splatter Western 12: THE DEVOURED AND THE DEAD by . This was my first time using Crackle Paste for some texture.

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The walls are endlessly bare. Nothing hangs on them, nothing defines them. They are without texture. You will never find a mark there. No trace survives. The walls obliterate everything. They are permanently absolved of all record. Behold the perfect pantheon of absence.

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