//=time() ?>
2e667b93-59d6-4e77-b0c7-ecbf4142e7cb #generative #art #procedural #creativecoding
dc5745a7-6552-4225-b84b-8cad87f6b359 #generative #art #procedural #creativecoding
200729_013125_D.clj https://t.co/TuPoqPI6na #ProceduralArt #generative
gingko | a:9 s:2049 d:0.3592 w:52 ns:9.1549 np:7.7383 nb:4 #generative #geometric #ProceduralArt #python #bot
The game is a series of procedural playable dreams harvested from a 10 year dream diary kept by by author Hiroko Nishikawa.
It has been described as "one of the most unnerving and unpredictable weird video games ever made."
watch this friday from 7.30 on https://t.co/i7s3Mbksmq
200727_193104_D.clj https://t.co/K73UoMyZYH #ProceduralArt #generative
200727_143137_N.clj https://t.co/xZeGC8Qlip #ProceduralArt #generative
200727_133150_D.clj https://t.co/e6YuoOSlZ5 #ProceduralArt #generative
200727_133150_C.clj https://t.co/Tbx7q1RB5A #ProceduralArt #generative
flowight | flowers:6 lines:512 #generative #geometric #ProceduralArt #python #bot
cb3c59ef-ab53-4876-854d-979e7af41d98 #generative #art #procedural #creativecoding
369e0804-3245-4888-af4d-4d7600057d61 #generative #art #procedural #creativecoding
Procedural Hard Surface Design With #Houdini
ケーブルを詰め込んでみたが…末端等がはみ出している…
難しい。
zircles | matrix:10 bsw:6.9786 csw:41.877 #generative #geometric #ProceduralArt #python #bot
200726_073121_D.clj https://t.co/8FX5g1hi3V #ProceduralArt #generative
cc9dcaa3-909f-41f3-bf4a-f9704c568e4a #generative #art #procedural #creativecoding
200725_203100_M.clj https://t.co/bBzYVUCDpQ #ProceduralArt #generative
3671f3ea-57f7-4a65-898d-42a7b1e61240 #generative #art #procedural #creativecoding