画質 高画質

Gotta say, one thing ai “art” is so bad at is anything with crisp lines. Everything it does looks so digital and highly rendered it loses the passion and life that artists breathe into the things they create. Linework and texture is hella cool. Anyways-

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Changed up Chi’s eye texture. The default one from the face sculpt was nice but I wanted her eyes a bit more softer. 😭💖 my cute little Archon lizard alt~

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Changed my Alt’s eye texture from the default one the sculpt had. Think she looks a bit softer now~ 💖

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Gm fam 🍷

A new start on !
Fragments: a new series of the [ze Luna] collection - looking into the details, form & composition of the art.

An exploration of style & texture!

Hope you guys like it, happy weekend fam!😀

https://t.co/qqs9ajCz6t

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Another WIP. Still figuring out how to paint cave textures. Will add in plants and mushrooms later.

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【LSDデイリーミッション No.274】
日本では本日「#デザインの日」
好きなデザインのテクスチャを探してみましょう。

Today is "#DesignDay" in Japan
Find your favorite design textures.

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We're getting there😳Can't wait to texture it

(concept is by Alexandra Vasileva on art station)

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shoved this bitch into unity to test the hands and ITS LOOKIN GOOOD

tomorrow i texture, do expressions, and begin setting up the unity file!! :D

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i upgraded to a vampire frog staff and I FORGOT I HAD A TEXTURE MOD FOR THEM AND GOT SO SCARED

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Here's some more isometric minecraft drawings! Doing simple structures, trying to get a feel for things. Also trying out textures. I want to keep it relatively simple!

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Wanted to goof around with textures since I feel my drawings tend to be a tad bland.
Such as the hair, the fabric and so on. I like it better but I can't put my finger on what I'm missing. 😵‍💫

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non-textured and flat versions

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the purple man returns with textures this time and probably more layers than live2d free can handle
(only to get bored and give up for another half a year soon after)

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In seriousness though, here are also some fantastic enviroment concept arts! (Both tweets made with Stable Diffusion through the "Dream Texture" plugin for Blender) https://t.co/CnQUhwhLcW

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Really excited to get to sculpt some Skallic gear for this one. Lot of metal bits to add in on this one, then it'll be on to texture work :3

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“I always liked to walk alone in the dark, especially if it’s foggy outside.”

📸 54 self-made textures
👾 <20k triangles
🦊 Eevee (realtime)

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I still generally prefer my ol' clip-guided in it's weirdness, nice textures, and congruent styles (DD is the only program i've seen where base diffusion model can mix styles with pixelart). But using a combination of the two an feeding SD -> DD/MRD is an unstoppable combo.

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I’m enjoying the vibrant energy in this powerful portrait. The textures are amazing, the choice of palette is subtle and the intensity of the highlights is impressive. 💙💜💙💜

https://t.co/fZKWIMgLjI

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For instance, these artworks are good pointers of what I'm trying to achieve: an anime look that combines intricacity with legibility, and in some case textures. So, Are there any ground rules to follow that I might not be aware of? Any resources or tips would be very helpful.

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