The for today’s entry, tho alas all the miscellaneous animal references used were offscreen … once I start detailing those horns I can never stop! 😅

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Here we have a very dorky model detailing the types of shading I can do as well as the size of the commission and prices for backgrounds and extra characters!

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And finally upscaled using Jax automated stitching which broke the image into tiles of 256x256 and processed each individually. All being reassembled at 2560x2560 by doing this the depth of detailing is pushed to the max. If you zoom far enough dozens of hidden images appear.

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https://t.co/c7zZH83gCt

Here is a sketch study of a Samurai warrior using one of 's reference photos. I overworked the piece but it was a good excercise in figuring out simplicity and consistancy in the armor detailing.

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Another video posted on YouTube detailing the step by step process for creating a scene for Deus’s Rhapsody! Look here to see it: https://t.co/INTD3tvFno

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2018 >>> may 2021 >>> dec 2021

don't mind me here crying over how my artstyle changed throughout the years 🥹

looking back, i used to fear illustrating more than 2 ppl in one frame, detailing and backgrounds. i'm so proud of myself i beat those odds by drawing them 😭🙏✨

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Concept Art 024 - Quarry (detailed area)
We're currently detailing the game maps for 3D modeling! Quarry (placeholder name) is an abandoned mining operation that contains a lot of elixir to collect

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Close-ups of some of my fave details like the reflection of Tsay's hair in Remys' eyes & the cracks in Tsay's skin including under his 'hair' as well as the utterly *extra* amount of detailing I put into the book pages, the super soft blanket & the warm lighting on the couch :D

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Day 1 of Ghost Mural

detailing gastly and hunter's arm for now, since thats the easiest one yet. hope we can finish this soon

Lushiest gastly every seen

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This connecting cover for issue 3 of Lost Between Worlds is almost done, just needs some final edits and detailing! Got done writing issue 4 not too long ago, just need to convert it to script form now!

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The 2nd of two Gabriel Metsu (Leiden 1629-Amsterdam 1667) rediscoveries under research, exquisite palette & detailing of tapestry,dress,faces, His circa 1660 Amsterdam version of"The Cavalier's Return".Note the grace of the hands and sumptuous accoutrements,her rich silk Dress👨‍🎨

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Flat Colors done! Now all I have to do is figure out how to do shading and detailing....

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https://t.co/2MACJSlORX
I am very busy these days, but finally...
Hope you enjoy
Thanks for you supporting guys🔥❤️🦾🤖

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questionable reference sheet.
i didnt notice his glyph is a bit cropped, and i should specify the purple on the robe colors is for the small detailing on his gloves but im satisfied with this

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Created a modest article on S.C.I. (Chase H.Q. II) detailing debug content, an early title screen, and unused buildings, billboards, and sounds.

https://t.co/KQa343zeCe

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Got this for 0.45E. I loved how her process…she paints IRL first and then adds the glitch & effects to her works after. Her work is quite dark but in a playful way which draws attention to life's vices. The custom detailing here was a nice touch. Don't sleep on

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detailing on the face :>

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