Day 4: "The next next Fidenza"
https://t.co/BiqAMycux1

Looking for the next next Fidenza, you're drawing flow fields day and night, carelessly smudging the pencil drawings with your frenzied hand. It must be here, somewhere...

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Genuary Day 3 : Space

It's been a while since I've done something so figurative. I'm not sure I enjoy the process as much, but I'm happy with how these came out.

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spaaaaaace
because sometimes, one needs to stop tweeaking...
live https://t.co/tw21hJ5R57

agents try to fill the void, no idea what I'm doing,
evoked the "bubble chambers" this morning though...

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Genuary 2022 - Day 3: "Space"

The Clifford Nebula

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Space

This sketch is about the current situation of the pandemic in my country. I am currently in isolation and recently have been feeling some strong emotions regarding the whole situation. So I decided to dedicate today's prompt to it.
https://t.co/vGtVk9NfXb

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Day 3 of - Space

I like space and cosmos. Here’s the old piece of mine, an animated generative art. The name of the piece is “Planet Orbitosu Æ1”.

You can view it and mint it on fxhash.
https://t.co/KC12EtxT4A


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t=0,draw=a=>{for(t||createCanvas(W=500,W,WEBGL,T=translate),background(0),lights(),i=0;i<350;i+=.1)push(x=250*cos(i)**33),y=150*sin(i)**3,z=(i*(1+17*sin(2e-4*t))+t)%1200,T(x,6*y,z),B(z),T(x,y,-z/2),pop(B("red"));t+=2},B=i=>{fill(i),box(8,1,15,22)}

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Day 2 of "Dither"

I'm not sure if any of these are technically dithering, but they were a lot of fun to make.

https://t.co/5XkF4EUe5A

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Day 2: Dithering
Only 25% of the pixels were used. Each pixel was replaced with a line. The gray scale of each pixel determines the length, thickness and angle (rad [0-pi[) of each line.

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Day 2. Dithering?
void setup(){PImage p=loadImage("img.jpg");size(800,800);strokeWeight(1.5);background(255);int x,b,i;for(i=0;i<p.pixels.length;i++){x=i%800;b=1+int(brightness(p.pixels[i])/80);if(x%sq(b)==0)point(x,i/800);}}

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day 2 - Dithering
I'll be largely offline for the next 4 days so last one until next weekend :)

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Dusted off some old code to make 10,000 (er, 2,500 x 4) polygons. Reminds me of one of my favorite art projects from elementary school!

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Day 1: Draw 10,000 of something

100 rings 100 times repeatedly drawn and systematically moved away from their origins. With each rep, the rings get smaller, resulting in 100 spikes. 🌵
Made with R :)

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