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Big update on the RoboCop 2 article. Now includes copy protection and location test screens, many different debug functions, plus unused areas, items, graphics, text, music, sounds, and voice clips.
https://t.co/GfkEEkXaJy
The shrine Debug Wad is here!
I hope you guys enjoy messing around with this and getting a taste of a very, very early version of Shrine II.
Enjoy!
https://t.co/vpGUDqrYsg
Ok so. I spent the day debugging instead of making a video, but this is the announcement. I’m not giving details just yet, but in January I’ll finally post it, I’ve been working on it for 2 months. Anyway. @eva_epiphanies this is just a sneak peak. Ily 💛 marry late christmas.
Here's another debug function, this one can only be accessed by editing the code.
I've started reverse engineering the Rayman 2 2D prototype (and some early Rayman 1 prototypes), discovered about 8 debug functions.
Tried to see if any of our newfound knowledge about the Model 2 dip switches had any effect in DoA. Doesn't look like it, but I did accidentally find the proper way to access the debug text viewer along the way. Oops!
Sonic Month is over. Now, finally, the article you've been waiting for: The...caveman...game.
Includes location test screens, a few debug functions, an unused sabre-toothed cat enemy, and Chelnov: The Atomic Runner.
https://t.co/0j8CeqYuus
#2019爆米花聯盟 #爆米花聯盟 #合作金庫 #業餘棒球 #台湾アマ野球
191128
一早起來寫字 + debug
11 月生日的電線杆組好棒,導輝整個大爆發 😘
合庫 40120 0002 R9/H15/E2
南市 00000 0010 R1/H7/E0
本日賽況:
https://t.co/YFHdVvYFH5
今天休兵(ˇˇ)
Similar to the dbg! macro in Rust, #MagnumEngine just received a macro-less way to print file/line info to the output for your printf debugging pleasure. Simply add an exclamation mark.
Available on GCC 8.1+ and Clang 9+, docs: https://t.co/oPDCF84UBB
I found debug display in Dr Slump. https://t.co/qK3nyURdNz @CuttingRoomWiki
https://t.co/0xHeKO1Qn0
Found a debug menu in Gokujou Seitokai. This allows you to view scenes, images and unlock game options. So far this debug menu can be found in 7 games. @CuttingRoomWiki