updated my OC, Pressure Man. he uses pressurized water to created blades and projectiles.

not exactly part of my robot project since it's based on my old art, which is probably from the late 90s

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New pack on Patreon!
We're starting the indoors tiles.

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This is especially curious when Litorosuchus, Vancleavea's close relative, has quite blocky, vertical neural spines and shorter osteoderms, more like those on sculling reptiles. Why the difference? Is there some functional difference in the way each 'vancleavean' swam? (4/5)

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(4/7)
Frosta creates ice. She can travel mid-air atop an icy bridge, make various ice formations, and cover anything/anyone with it. She often fights together with Mermista because their powers complement each other. She also covered Perfuma's leaves with ice to make projectiles.

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Day 2 working on the CC0 hexagon coming together! I've made a list of all requests and hope to be able to create a majority of requested tiles. Release this month!

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“We are only who we are because of the fictions we swaddle ourselves in. Without these fictions, we are no better than insects and reptiles.” —OUTRÉ https://t.co/8zMd264MD5

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Señor director,
Gracias por su apoyo en las elecciones estudiantiles.
Tal como acordamos, me toca pagar su apoyo...

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Illegal clinic done. More tiles at my instagram acc, Rapid_Tabletop. For those interested in the process of building my tiles. I have some step by step post at my Patreon

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This is the confluence valley. The location of the campaign setting, Last-Minute Legends, I'm working on.

Big thanks to for the HexKit app and for the cool tiles.

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Animation based on guildmate repeatedly going back and forth on the event tiles.

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the neat thing about the subtile system is that it inspires creative design of subtiles which can be used as different things in different contexts. for instance the arch tiles here share a subtile with the 16x16 square tiles.

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It seems our unnamed gathered a fair bit of interest yesterday. Here's one of the game tiles. Keep following to get alpha access to game testing and RT to your fellow gamers.

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Simple pero sexy, espero les guste, tengo que dibujar mas reptiles.

Simple but sexy, hope you like it, I gotta draw more reptiles.

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My first

I'm Erica, a CS student who draws backgrounds, portraits, tiles... and pretty much everything. RN I'm making art for with .

I'll be graduating this year and I'm looking for work in game dev. Check out https://t.co/CckMkCC71Z!

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Another you say?

My name is Green, I'm a traditional/digital character designer who loves making all sorts of heroes and trouble makers. My specialties are weird monsters and big reptiles. My dream Is to make my worlds into video games.

🐊https://t.co/2q6bBjaFzr🐊

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Interesting psudo-3D effect by adjusting the spacing between tiles.

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And this is the result I got with 24, 16 and 12px wide tiles.

One thing you can do is search in https://t.co/ShmvuNqdPp for ripped art assets that matchs the desired art design for your game, and use this technique to create placeholder art (or not so placeholder *wink*)

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In RMakerMV we work with 48x48 tiles, which means my only options would be dividing this by 2, 3 or 4, resulting in 24, 16 or 12px tiles.

It's important to be consistent with this pixel ratio in your entire game or art piece.

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Does this look familiar to you? This is the Giants Causeway in Northern Ireland and it's made of a lot of rocks that look like our in-game hextiles. Nature is crazy beautiful. 🏔️

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I would make them into palago tiles. A good game and also just fun to play with!!
https://t.co/nz5Lhx8kGC

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