画質 高画質

gingko | a:4 s:1991 d:0.5111 w:94 ns:4.3869 np:4.0171 nb:10

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Procedural Hard Surface Design With

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Procedural Hard Surface Design With  
久しぶりにmixamo様に骨を入れていただいた。
素晴らしい。クネクネ。

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gingko | a:4 s:4880 d:0.4271 w:191 ns:4.8986 np:7.6759 nb:10

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Question on Procedurally Connecting Mesh/3d Model Tiles
https://t.co/FSaHo73z3f

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We are happy and excited to announce Akira Saito will be to present his hard surface techniques.

Please check: https://t.co/2XiiJpdnm2

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Hello! I'm a game developer and writer and I'm currently looking for mainly-remote contract or freelance work. I Just updated my portfolio: https://t.co/chbi4Io6my

(even if you aren't looking to hire, you can check out the procedural city banner)

RTs are appreciated!

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In a world where L&O SVU runs for 20+ years and the superhero genre is the biggest around it’s borderline malpractice that WB hasn’t attempted to do a Manhunter show. Make it a weekly procedural with the underlying story being about Kate’s personal life. So much potential

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