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Gonna call this one complete, so I’ll wrap up this weird, multi-day series of design posts.
A lot of Nova’s design in-world is a reflection of the people around her; how she acts, what she wears, the cues she takes from others. Her design was also influenced a lot by the pe…
Chris Koron (29)
-Ex-oceanographer
-Inspired by Christopher Columbus
-VERY passionate
-Of Spanish descent
-Became an idol to show the world the beauty of the ocean
-Relates everything back to the ocean
-Extremely polite to everybody, but has trouble picking up on social cues
Have to say @DragonQuest IX was alot of fun back in the day. Ohno it's owlman *cues swirling desire*
One of my favorite fanart of gilgamesh. i couldn't find the artist even back then, so if anyone recognizes it, I'd love to know. :v
Also, small fact, akelios took a lot of design cues especially from this guy, along with other overpowered anime blondes.
@blennnna @migglezebra SNK taking cues from SNK Vs Capcom Chaos perhaps? 🤔
BKORPP
a hilarious actual-play d&d podcast w original music cues, terrific DMing, a unique modern-ish(?) setting and fun, memorable NPCs (though the PCs are equally fantastic). bkorpp is my favorite non-zelda thing to come out of 2017, and i'm super excited to see where it goes!
"Starfox should take some cues from Bayonetta in order to stay relevant" yeah I agree
In Unity I can create an event in the animation timeline that changes a script at a specific keyframe. Useful, because the timing of the visual cues in this animation in particular are important to how the player interprets the action.
Proprioception, awareness of one's self in space, is determined more by golgi tendons and less by your visual cues? Cool. #sciart
took a lot of cues from maruti-bitamin since I love her stuff and wound up doing this instead haha
The latest #F1 tech experiments explained by Gary Anderson, including McLaren taking cues from Mercedes
https://t.co/qnii9cXJb6
Dominik's son, Ciro. Quiet, diligent, hard-working, means well but has trouble reading social cues, easily stressed
good at: big knives, mail, near death experiences. bad at: posture, social cues, knowing when to give up.
My mix is so sweet,these guys will defo b stealing my cues :-)
@sashaofficial @DJJohnDigweed https://t.co/KOHDb3GpNC
These surreal illustrations by @ericPetersenArt take their cues from video games > http://t.co/GLjmOcF9hk