I can't really break it down, it's very hacked together; the flakes are a cell fracture + cloth sim (open meshes are a massive pain with cell frac)
There's a shader transition underneath as well to help hide gaps in the fracture

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I finished texturing the Big Brig (try saying that 5 times fast lol)!
Between having SIXTY TWO unique meshes and the convoluted coloring method, it took a while

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CODE: NAM1 almost fully meshed out for her clothing. Still have to make her hands (arms are on the model temporarily for scaling purposes she will have her robot arms instead)

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2021 vs 2020: A year ago, I drew my character Evelyn Hywel (a Native American woman who's DNA got meshed with a pinch of feline DNA by hand of her adopted science-enthused daughter, Karolyn) in this pose. So I redid it! She's telling you to stop talking and fetch her the coffee.

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I tried to paint over it to separate the sheep.
Because sheep supremacy.
⚜️ Original Picture © Solmare

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Here are all the sprites meshed together in gif form. The site I used to add the text, music and bg was. https://t.co/YF5aHlsswK

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In the end I didn’t fully implement Blendshapes. Mundo wanted to show the difference between two states, but the actual transform wasn’t super important to gameplay nor would it be gradual. We already had the existing tech to swap submeshes using gear (which we used).

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Sculpting challenge day 2!

Today I learned:
✦ Joining meshes through DynaMesh
✦ Colour in the eyes
✦ All sculpts look terrible in the beginning 👻

My tip to you, practice and do what makes you happy

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yes i meshed two flags in one, no i do not care. i think it looks Good ✨ https://t.co/kFjqLk39ss

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I hope you get some inspiration from my varied characters and the artblock is over. Q.Q
Tirea, Meshela, Inivra and Mongrat

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For the record, the combined tri-count for the LOD meshes is ~200, compared to the ~1200 for the normal plane. https://t.co/Psi3V4Iazz

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So, I made a custom high poly mesh on and threw it at The engine blinked once! Then went back to normal...Incredible is so far my fav upgrade!
Each mesh is 4 million polys
I crammed in 64 meshes!!!
Unreal Didn't come to play

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