updating my skin texture, finally its finish after a long time trying to make it, its really hard making my own skin than others lol

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I made a new Mandalorian character. I went far on the helmet texture, and I'm really fond of the results! Lightly equipped, but plenty of wear and tear!

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A start to the fuzzening. It's probably mostly going to come out with the texture, but hopefully it's still a little noticeable.

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grgrgr I finally figured out how to texture, ill continue this in a bit after I finish up some 2d stuff also thinking abt drawing a certain fossil loomian for the next semi realistic drawing

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Its not actually mcyt related, its a piece called “The Fall of a Titan” that i made a few months ago, before i even joined twt. I love the texture, the colors mostly drained of life. I love the way he (has no name yet) is positioned, trying to protect himself from the light! :)

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I was curious about what other possible game knowledge it had buried away. This is "a wizard in the style of yoshitaka amano" - it's not quite there but if you know Amano's work, it has some of the texture, the colours, the linework. It's definitely *close*.

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It works with basically any input texture, here I drew some Binding of Isaac items and characters and organized the sheet in a precise way to enable randomly selecting each section through UV masking in the shader

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Gosh, I'm a little late for the tag, but Imposter Syndrom is a mighty foe at all times.

I am good at texture, colour, and adding extra hands to illustrations.

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It's not finished at all, but I realized during tonight's art stream that I should just... stop trying to do art that isn't me. I'm a traditional artist at heart who loves alcohol markers and paper texture, so I really just have to embrace what I know and love. This feels right.

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Paintings are more difficult and time consuming. However, they offer more texture, color, and I can utilize a variety of brushes to do these.

If you'd like a painting, please make sure you let me know what you have in mind so I can gauge how much time and work it'll take!

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Experimenting with jointing and folding of forms I sculpted objects of large and solid body of earth material. I created a metamorphic body of indistinct and solid shape with the arrangements of grains and crystals, that provide a rich texture, geometry and structure of interface

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Lee Gahyeon as Soul Hunter Dual Swords

[pardon for bad coloring and bad texture, I'm a beginner in drawing and coloring, my lil sister helped me with face and hair drawing XD]

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Wayne Barlowe, the texture, coloration choice and poses of his dinosaurs and other creatures just feel like his alien.

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also, i change the goat texture, it looks too detailed but i think thats ok xD

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the bug is a layer of 'paint' on top of a wood texture, peeled away in areas to look worn! here's a fully peeled bug

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196/365 "Canary Changing Light" from my 365 Project

I love oil paint as it allows me to achieve texture, deep colour and seamless blending, all qualities I have used in this painting of the O2 Arena.

https://t.co/yDBO8NOwAA

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The compy from Compound Fracture, as seen briefly at the end of our last gameplay video. 174 tris, 128x128 texture, modeled in Wings 3D, textured in Photoshop. Texture likely to change as I polish it endlessly until the game comes out lol

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Been tryin' to work out a believable clay texture, and I think I'm making progress.

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I was trying to imitate the watercolor texture, I need to play more with the brush settings. 😫

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still shot~ 1st pass for the texture, materials and shading. will do next on the primary detailing whenever I have time.

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