I kinda like it though. I think I'm gonna change the texture. I feel like the first one is still better though it doesn't have a clean line.

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Jr Casas -
Cartoon-style artist who gives his illustrations a characteristic texture.
Creator of:
Pancho and Moncho
The Lost Fleas
RocketsJr
....

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To prevent power-creeping between mini-bosses, the Rampage gets buffed.

Explosive attack is now an AOE
Added a blast attack, he can punch you away
Soul mode when entering the soulsand valley (doubles his damage)

And a bit of retexture.

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WIP 3 NOELLE SILVA

All the main meshes are done, time to texture.

Slow progress as I was updating my shader to use drivers for ease of use

Check this hashtag for info on how to get your own free model!

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i had been blasting my phone art w textures(filters) not too long ago but lately im into just chromatic aberration w no texture...😳

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brush test with hijikata. not sure if i like it though... i need something that's not too solid but not with so much texture... gah!

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Been trying to be a bit looser on my backgrounds and add more texture. What better subject to practice on that an Miles Morales.

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'Geometric Lizard Robot, sketched in the Style of Escher' - I like how this prompt turned-out, the optimized 3d creature has the properties of the prompt, with a geometric texture.

And art-wise, less is more, the black and white texture is quite sleek.

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Brushstrokes randomly instanced across the surface of a texture. The brush strokes are black and white images of brushes from art programs.

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Here’s the sketch and early progress on Splatter Western 12: THE DEVOURED AND THE DEAD by . This was my first time using Crackle Paste for some texture.

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The walls are endlessly bare. Nothing hangs on them, nothing defines them. They are without texture. You will never find a mark there. No trace survives. The walls obliterate everything. They are permanently absolved of all record. Behold the perfect pantheon of absence.

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Super Saiyan Bronze, SIlver & Gold Complete.

DYTs were made with a texture from Unsplash and then scaling to 128 x 4 to fit. Afterwards, I then overlayed the color onto a grayscaled version of the texture. The only things that are the original are hair and eyes.

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In-Game View! + Texture.

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I started working on this months ago and haven't had a chance to finish, but im about i'm about halfway done :> i have to apply her face/eye textures that i worked on and finish up the body texture.. and maybe clothes.. idk. we'll see, but i was so proud of her hair :')

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Woot! Happy birthday!

I'm Joe, a concept artist and illustrator with a thing for texture.

https://t.co/9DDiGTPw8U

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From here it gets very particular for our art pipeline, but I output two animations, this first one is the main texture. The RGB components will later be used by a shader to define blocks of colors. I can use RGBCMYK.

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That moment when you open up your hot-pressed paper assuming it'd have rough texture....

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The amount of animal organs I had to study in order to get this texture...

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