Happy !
I’m an illustrator who has worked on MTG & DnD & also an Art Director at Ubisoft SG working on some cool AAA keyarts. I’m being technical at day & creative at night ! Retweet with your work, and I’ll do my best to gv review! 😀

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Le Tome 4 du manga Assassin's Creed : Blade of Shao Jun sera disponible ce jeudi 12 mai 2022 au prix de 7,90 € par . 😉

Lien de précommande :
https://t.co/QFFfQ6wm3y

Lien de précommande :
https://t.co/BNhFYrhVz8

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【DIRECT GAMES】
にてUbisoft Connect版「Anno 1800 - Year 4 Pass(アノ1800 - シーズン4パス)」の取扱を開始!ぜひご確認ください。

▼お知らせ
https://t.co/CSnjhuCQOv

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Bogdan Tufecciu is a freelance illustrator and concept artist based out of Bucharest, Romania. He has worked with Amber, Gameloft and Ubisoft amongst others.
https://t.co/731m7C5ZJy

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Time Horn is a little known Amiga 1991 RPG developed by three young teens from Palermo, quite ambitious for a team's first game. Overhead turn based gameplay heavily influenced by D&D and Lord of the Rings.
Team lead Ignazio Corrao will later work with Level 5 and Ubisoft.

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I want to speak to someone at Ubisoft who thought it was a good idea to make the Heart Of The World a huge Psychodellic Acid Trip. 😂

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a melhor franquia da ubisoft

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Retro Gaming Memory! ❤

Title: B.A.T.
Publisher: Ubisoft
Version: Amstrad CPC
Year: 1990
Twitter:

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Last time I did anything Ubisoft Sprite Work was 2012.

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Ghostwire: Tokyo es la mayor decepción del año hasta ahora.

Concepto único e interesante arruinado por ser juego de mundo abierto de Ubisoft N°78523.

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Assassin's Creed: DAWN OF RAGNAROK
FireGiant SET

Art director : Eddie Bennun
Associate Art Director : Nikola Stoyanov

I Had the honor to work with the amazing team in Sofia on Dawn of Ragnarok :)

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Joining !
I’m Julian, Art Director at Ubisoft Singapore, working on keyart and illustration. Have been in this industry for 15 years doing concept art & some technical stuff. Aside from Working on AAA projects, I also illustrate MTG & DnD

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