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VISUALS BABY, bout time I got to do some of these
Literal acid runs through her veins and is ready to fight the world knowing she'll always come out on top.

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Lately I've really been getting into this lovely game via Game Pass, The visuals alone, as you can see, are gorgeous. But the real gem is the storytelling that happens organically through gameplay. You control Stella, the new spiritfarer taking over for Charon ...

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The visuals are so stunning
Thank you for the present jun (´°̥̥̥̥̥̥̥̥ω°̥̥̥̥̥̥̥̥`) now pls let me buy ten copies so I can support you king

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Have you checked out our thoughts on the long, gone gaming year of 2020? On the first day we looked and listened, narrowing down what we thought was the best across audio and visuals! https://t.co/ohds6T5TLu

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Meet

B0ts, founder and lead developer on FhoYH, is an autistic lesbian character designer based in SA. Fond of narrative focused gaming and the She-ra series, B0ts brings the game’s visuals to life as a character and CG artist.

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'Demon Slayer' video game is still on track to release this year, in the meantime enjoy these new visuals ⚔️😈

It is also now coming to PS5, XSX, PC and last-gen consoles

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Don't think I talked about this. Putting Destined Frontier on the back burner for a Stardew Valley x Minecraft like game I'm calling Voxel Farm.

Loose proof of concept for visuals, looking to have the sandbox nature of MC mixed with the farm/town sim of SDV.

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Just saw the the anime short Pigtails (2015). Went in expecting something cute and charming based on the visuals... and it was... but also it's incredibly dark?!

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5 days away! Blessing us with their presence at we've got the latest and greatest sounds from Future Funk Monthly, with breathtaking visuals by Moirebender! 📅🔥

https://t.co/lr84BK9Slb


https://t.co/miIjvHKNHS

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I’ve been playing super crush k.o. On switch and I love it! The story and visuals are so cute! So here’s a lil fan art of the main character.

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Of the original, '40s, but Chuck Jones did some of the funniest visuals too.

Ultimately, however, "The Magic Ring" (certainly its music score and VAs) and Dan Haskett's/Frank Molieri's model designs are what I'd prefer for Tom and Jerry, and I grew up on them.

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For the 2.0 update I decided to change the cutscenes in Ghost#Dialer from pre-rendered video files to in-engine events. With this I'm hoping to cut down the game's size as well as make it easier to run on mobile. Plus it gives me an excuse to tweak the visuals for these scenes!

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