画質 高画質

Redesigning my long time OC, Blindheart!
Decided to bulk him up a little to justify his near-super strength.

Included is also progression of design from 2017 -> 2018 -> 2019!

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Unearthed some of the earliest digital art files I've got saved on this old PC, back in 2012 when just starting to take commissions as favours to friends etc. Interesting to look back at whatever progression I've made and where I want to reach for next

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Happy everyone! Take this time to reflect on progression, fight against regression, and be excellent to each other regardless. Lots of love to all <3

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For the character progression meme, here's my Li-li the cat! ✨2008-2010-2012-Now

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Everyone is showing the progression of their characters designs and I’m itching to do it so bad .

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individual progression pics

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skull boys progression almost exactly 3 years apart

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Trying to update my art and improve it abit more!
Drew this yesterday after doing some practice and research!!
I really like it!
Follow me for more arts and progression!! <3

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[Origin]
Chapter 14 progression ✍

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age progression for king danny !!

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I just wanna say LOOK at my progression with these...from my most current one to the first one I ever did. My colors are POPPIN

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I finished drawing the time progression for my OC Mona's son (I will attach Mona as well bc I can't remember if I posted her)

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Olivia portrait progression.

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✧Progression✧

I've been drawing since I was a child and didn't start drawing digitally till late 2013. Amazing what a lot of hard work and practice can do.

starting from 2013-2019 (in order)

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I had the greatest pleasure to combine forces with the on the animated music video for by ! Here's the progression of the hallway scene I worked on!

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It's old news now, but I wrote a bit about the Arc System Works livestream last month that featured over an hour of the Game: IF footage (link: https://t.co/OLA0JM9ok2)

The visual progression of the game is still amazing, though.

Blog link: https://t.co/TcTp6WBHbj

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https://t.co/GAOy2eO13Q

Welcome to Hell / Doom II / Vanilla / 1995 / MAP05-MAP07 / by Paul Schmitz

Paul was one of the architects behind Eternal Doom. This minisode has some tricky progression and is visionary for its contrast of colors on a flat, black canvas void.

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Finally finished this piece :)
"Hungry's, Biome of Slaughter"
Included stage progression's too :D <3

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