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Happy #PrideMonth everyone! Take this time to reflect on progression, fight against regression, and be excellent to each other regardless. Lots of love to all <3
For the character progression meme, here's my Li-li the cat! ✨2008-2010-2012-Now
Everyone is showing the progression of their characters designs and I’m itching to do it so bad .
Bilgerat idle animation progression #pixel_dailies #pixelart #gamedev #ratsofftoya
Trying to update my art and improve it abit more!
Drew this yesterday after doing some practice and research!!
I really like it!
Follow me for more arts and progression!! <3
#pony #digitalart #miaowwww
I just wanna say LOOK at my progression with these...from my most current one to the first one I ever did. My colors are POPPIN
I finished drawing the time progression for my OC Mona's son (I will attach Mona as well bc I can't remember if I posted her) #OCs
✧Progression✧
I've been drawing since I was a child and didn't start drawing digitally till late 2013. Amazing what a lot of hard work and practice can do.
starting from 2013-2019 (in order)
I had the greatest pleasure to combine forces with the #KnightsOfTheLightTable on the animated music video for #StarlightBrigade by @TWRPband ! Here's the progression of the hallway scene I worked on!
#art #illustration #KotLT #TWRP
It's old news now, but I wrote a bit about the Arc System Works livestream last month that featured over an hour of #KilllaKill the Game: IF footage (link: https://t.co/OLA0JM9ok2)
The visual progression of the game is still amazing, though.
Blog link: https://t.co/TcTp6WBHbj
https://t.co/GAOy2eO13Q
Welcome to Hell / Doom II / Vanilla / 1995 / MAP05-MAP07 / by Paul Schmitz
Paul was one of the architects behind Eternal Doom. This minisode has some tricky progression and is visionary for its contrast of colors on a flat, black canvas void.
Finally finished this piece :)
"Hungry's, Biome of Slaughter"
Included stage progression's too :D <3