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#VRAUN
手前のはTerrain、奥のはTerrainをObj出力したモデル。
本当は道中もObj出力したいけどテクスチャの保存は有料アセットじゃないと無理そうだから断念。
WIP! 👀For the new followers, you can get ultra hd source psd files of all the renders I make monthly, MANY more than I can post here (Gbs worth of them), plus 3d print files and obj model files for some of the characters & more! https://t.co/XD9IjluUF2
fusion360のプロジェクトを一発でobjに変換できたのね…
ボディごとにメッシュにしてた;;
メタセコでサーフェイス分けと配色イメージ。
DAZだしポリ数は気にしない(震え声 https://t.co/Cr9wqQ1wzT
DOSCH 3D: Human Anatomy
骨や脳、臓器、血管など人体の3Dモデル。SFスキャンから健康番組などのモデルに最適。
販売価格(税込): 45,360 円
収録フォーマット:3DS, 3dsmax, C4D R8以降, Lightwave 6.5以降, Maya V5以降, OBJ, Softimage XSI, VRML
#Dosch素材集
https://t.co/6qGJ1CJhmu
※ライノ~blender~フォトショでアルファを作るよ!
画像1:ライノで立体作成してSTLで書き出し(OBJでもいいと思う)
画像2:Blenderで立体を読み込み(面が汚い)
画像3:面の汚さをシェーディングで直す
Here it is!
https://t.co/Y3TAYgeR1d
These are .obj for 3ds max or some other 3d programs, I can't wait to see what you all make with these.
#gravityrush2 #gravitydaze2 #gravitydaze #gravityrush
@jimmygunawanapp blender3d: grease pencil with stroke surface, convert it as curve, export it as .obj
three.js: store curve in float texture, distribute quad in vertex shader along curve. move each quad with simple motion. jitter the motion seed to get natural effect. clamp y for ground effect
@on_code blender3d: grease pencil with stroke surface. convert to curve, smooth it, export it as .obj (supports mesh made of lines)
webgl: send curve positions to float texture, use vertex shader to distribute along curve. calculate normals and ribbonize it
Zavok Oni model release. Outfit is optional. Have fun 😉
Huge thanks to @NibrocRock for making a rig:
https://t.co/UuetE09mMX
Character artwork by Manic-in-tricolour:
https://t.co/LQklCVM65T
MODEL LINK [OBJ, FBX, 3DS MAX 2015, PBR 4k textures, 140 mb]:
https://t.co/OUu9FqrPmP
@BluMod_ isn't much competition when you're up against ballmf.obj and literally just another frog