This time I actually do have a good excuse for being inactive... going off to college is no joke. Anyway, here's Lady Debug from

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DockerでCentOS6 + php5.5 + xDebug環境やっと構築できた。。Apacheのhttpd.confのListenの変更、xDebugの設定でめちゃくちゃ時間かかった。記事化しておきたいやつ。。サーバーの知識が求められまくりで難しい。これでやっと気持ちよくお盆に行ける。

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This guy was supposed to be the last character to join your party, late in the story. But because it wasn't finished yet, he was only obtainable in the "Debug room". Big cool dude, absolute powerhouse. But now he is an old man lol. Still STRONK af in battles tho.

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New article up! Hidden debug functions and unused inputs in Athena no Hatena. Check it out here: https://t.co/yQq9e1ULYb

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wiggle animation commission for debug-room on da!

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Happy birthday to ImGui and congrats to Omar and big thanks for an amazing library! 🎉 Today ImGui is helping me debug my broken rendering by letting me quickly slap on a window that shows all the render buffers! 😍 https://t.co/6Cj47Kf29m

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【iM 1.2.4更新】
【Update】SSL憑證申請完成
【Update】404畫面更新(感謝MooYu)
【Debug】上傳系統Debug
(不確定有沒有Debug,就請各位幫忙測試看看)
不要像上次直接攻擊網站拉,直接私訊我或寄email

目前更改帳號資訊的系統還沒完成
看看這兩天可不可以趕出來

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You've got some good answers already but figured I'd post my temp un-optimized one in case it helps at all. I basically do a "wall" of rays, then for each row I average out potential valid points to start doing the sweep oriented tests (the white debug point).

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Portfolio: „Debugger 3.16“ von Kathrin Stührk → https://t.co/JuOs7xkwHK

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debugging this shading for high res output...

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More PCBs ordered from JLC.

These are mainly for helping to debug future FPGA cores, for N64, Dreamcast / NAOMI etc.

The first two boards are the SRAM SODIMM and R4300 adapter, for use with the PCIe FPGA board I bought (third image).

The fourth is the SH4 "hat" for the DE10.

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It's amazing how simple it is the setup some OnDrawGizmos for debugging.
The code doesn't even need to be good since you'll just delete it afterwards.

Plus it looks cool.

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¿Son Santa Claus y sus renos? ¡NO!🙅 Son nuestros programadores debuggeando y testeando para la nueva actualización. 🦌🦌🦌
¡Juego ahora! ▶ https://t.co/OZZ4cyeZCA

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A few extra screenshots from the raymarching shader while I was debugging / messing around. Will probably make this public in some way once I fix all the tiny issues, and tomorrow I'm probably gonna start over and try to make a raymarched animated fractal.

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drew another cute informational image for fun. wrote up the instructions for how to use the debug world map tool!

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Items available in debug mode. Fairly standard stuff.
As a side note the game became a glitchy mess after forcing through the assertion error caused by catching a non-regional-dex Pokemon and movement was impossible.

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"Don't squash bugs… free them!", the new Wilber & co. strip by our director, , illustrating 2.10.12 release news.
A poetic 📜🌻approach to debugging 🦋, right?
https://t.co/ZWWoLxqaa2

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Big progress on 3 Seamless HD Project!
We finally rendered our first HD mask texture! 👍
Which means that the whole process is now working for RE3 and we can safely generate our first full pack for debugging. 🥳
Stay stuned! 😉
https://t.co/RIQyCuug4p

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