画質 高画質

"リビングコア" by 磨瀬 - レゾナンス [composer:磨瀬]

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2曲目作りました!
また1分ほどの曲です🤤

Broken Moon - Marfy
https://t.co/U4fd1GmgcO

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Ayee!
Here’s the BGM that I composed for the Oni/Cat girl along with her art. She’s sooooooo good! 🔥Check her out! 👌

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Ce sont ces mêmes outils qui ont été utilisés par l’ensemble de l’équipe pour composer les concept arts de Child of Light & en assurer la cohérence stylistique. Ces derniers ont ensuite été intégrés au moteur de jeu pour composer l'espace de jeu, telle une scénographie théâtrale.

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We're putting the BOX in Boxing Day with this c. 1660 beadwork casket whose original oak carrying case survives. Two figures, male and female, feature on the casket lid whilst the side and back panels are composed of a design incorporating stylised leaves and flowers

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Bandlabで作った曲です!初めて作曲しました🙌
1分ほどの曲なので暇だったら聴いてみて欲しいです🥰


Fragile Star - Marfy
https://t.co/ordnSmOjJK

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479 - Rotom
Type: Electric/Ghost

Its body is composed of plasma. It is known to infiltrate electronic devices and wreak havoc.

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Muv-Luv
Music: "Christmas"
Composer: Rolly Unite, Shinobu Kajihisa
Full: https://t.co/oqA7a25fQk
VNDb: https://t.co/VQapjb4e2f

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NOTE: The music within this preview is placeholder material ( temp tracks! ) meant to give our composers a point of reference & inspiration for their finalized original songs! Check out the OST for Netflix's Next Gen, a film that's inspired alot of Villains in numberous ways.💕

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The credits for Snow Flower, another masterpiece from songwriter, composer and producer Kim Taehyung.

Such a beautiful gift, we are so proud of you Taehyungie ~

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The Dragons of Valus are composed of crystal and glass melted in Valus’s anger.

The Shattered Isles

After becoming a Lost God, Valus’s emotions swing from lethargy to rage and their subjects reflect this.

by https://t.co/oLF8rXP5Cx

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Heres one doodle-ish Illustration, took a bit to compose, and some time lol, (i hate my slow ass laptop). Enjoy!

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modeling for AR with newly Kushiro Color Stop Shader https://t.co/BHGFUyI8nA : 🍀
1. bake a texture on Blender with the shader
2. convert to USDZ with RealityConverter
3. push it to iPad with RealityComposer
4. show it as AR on iPad
Thanks for your kind support, 🙏

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