Finished with this scene.

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Sad to see that has come to an end. But I wanted to thank everyone that's been checking out my work the past month. So... Thank you!! I feel a lot more inspired after sharing my work with the community. And what an awesome community it is!

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"How I envy the simple life of the tribesfolk, living in harmony with Mother Nature..."
Doc Amok concept sketch (2004)

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These stages of development are our second contribution to this time with the relax level.

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6/6 From the block-out, the art vignette, and concept art, Tim and Duke worked closely with art studio Igloo/Lemon Sky (https://t.co/Kz0czDcnuW) to create final 3D art assets for the level.

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5/6 Using the blockworld and reference material as a foundation, Art Director and Lead Environment Artist Tim Tao concepted out the environment in detail.

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3/6 Meanwhile I sketched out the level layout, using the one-sheet, reference, and concept as a guide. Layout was finalized in a spatially accurate (but not exactly to scale) map. roughed out the layout in perspective.

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1/6 For I thought I'd share a walkthrough of the level design and environment art process we used for (2009).

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Making some scenes off of concept for some fun.

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Another level from ! Each day of work I enjoy more and more of this process of creating art for a game. Would love to make this my career in the near future.

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The outline of the colored main camp to differentiate the zones. And yes, the main camp is in a beautiful bay !!!!🙀 🙀 🌊 🌊 🌊

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New level coming out! ✨
This is the second stage of the game, which takes place in a medieval scenery. Soon we’ll have longer videos showing the making of the stages for you guys! 🎮💜

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Thought I'd share the dust shop again along with its separate props & Shop-Keep. I can't wait to add the other models! :0

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When your world turn upside down, you have to try believing that you're part of a bigger plan.

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