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Just played AM2R for the first time and it was really, really good! Honestly I think I'd rather play this again than Samus Returns on 3DS (but it's still really good as well). The controls are super tight and it meshes Metroid 2's linear focus with non-linear design really well.
Sculptors Toolbox is a new series from @JimMorren that is intended to cover several aspects of the sculpting process, from basemeshes to brushes & stamps, the series was built for professional use, all content is tried & tested for professional production. https://t.co/OWiGQngaSK
Shape Generator is another great addon by @markkingsnorth to quickly create & configure countless random shapes for a wide variety of purposes. Generate ideas & abstract concepts for inspiration or create base meshes for further editing. https://t.co/85anT4jyh5
@JohnnyUtah_ng it'd be a lot of watching me stumble through the learning process. It has me realizing that I need to re-evaluate the way I even assemble my meshes/materials. top: autogenerated wear. bottom: me futzing around with masks to elaborate on the wear
How to Draw Ears of Wheat With Gradient Meshes in Adobe Illustrator https://t.co/ogeteoevuT
You're all noobs - real men sculpt only using hair-driers as base meshes.
@luca_de_angelis It's pretty crazy, platelets seem to transform into these fibrin protein meshes to form blood clots https://t.co/xOT0xRoVxP
奥から
・元モデル
・Instant Meshes
・ZRemesher
密度は無視するとして明らかにZRemesherのトポロジーが綺麗すぎる
#ZBrush
OOGA BOOGA! Learning to animate with meshes. Awesome art by @natnatart
#CrashBandicoot #madewithspine #animation
Instant meshesを再挑戦
低ポリゴンで出力しBlenderの方でサブサーフとシュリンクラップで整えるという方法で極力汚いトポロジを吐かないようにしてみた
意外と実用できるかも?
1→出力データ
2→加工後
2←多めに出力
Done with the base meshes for DK! Planning to sculpt most of it tomorrow and have it baked before the weekend.
For those wondering about my boring pre-Zbrush basemeshing process, here's a look at the DP set's meshes.
Earlier today: New post: Instant Meshes: A free qaud-based autoretopology program https://t.co/PYNyN3XknH
#TheNextLevel On ROBLOX, do hats that have two meshes put together (i.e. 2016 cool cap) break the rules of the chars.
Today we're experimenting with custom collision meshes in Maya. #screenshotsaturday #gamedev