//=time() ?>
8af589dc-6d27-4c70-9c75-fbdca72c728e #generative #art #procedural #creativecoding
zircles | matrix:13 bsw:6.4333 csw:26.910 #generative #geometric #ProceduralArt #python #bot
405438f7-6c60-4f1f-86dc-d7ace3a49ebc #generative #art #procedural #creativecoding
3de3564d-6966-4128-919f-d6b6bce1d1e0 #generative #art #procedural #creativecoding
191011_053134_M.clj https://t.co/P9htg61M94 #ProceduralArt #generative
191011_043051_C.clj https://t.co/sRAHsHPHRg #ProceduralArt #generative
3aa427f6-fee4-417e-b729-01dd3e62ff48 #generative #art #procedural #creativecoding
Procedural Strawberry by SubstanceDesigner
Render: OpenGL (SDViewPort)
Map: BaseColor,Normal,Roughness,Height,AO,SSS
#SubstanceDesigner
https://t.co/e6Q7eFgThS
a7955670-2a24-4f3a-a802-be9ae64d1af5 #generative #art #procedural #creativecoding
My new tutorial is out now!
Procedural landscapes. No modelling, no image textures, no plugins. Just @blender_org #Blender. We will create three different kinds of realistic landscapes with just the shading editor and #Cycles render engine.
Get it here:
https://t.co/DZhlwqgzSc
191009_013049_C.clj https://t.co/Grk4Tis0zn #ProceduralArt #generative
bc98dbc9-edb5-4287-af51-65df7c1883f9 #generative #art #procedural #creativecoding
54b65f8e-3860-42f3-a61c-04099a5ba3a2 #generative #art #procedural #creativecoding
unknown | sw:333 sh:293 b:1 o:11 p:3.7174 l:2.5946 #generative #geometric #ProceduralArt #python #bot
a1985fc3-c5b4-46d5-b967-99868ce739d3 #generative #art #procedural #creativecoding
Procedural Hard Surface Design With #Houdini
ディティールを増やしてみた。パッキングもPlugsのようなものもまだまだ改良の余地が多い…
886850a6-d66f-4571-9528-4518abd75d5f #generative #art #procedural #creativecoding
silk | loop:341-163-378 ainc:0.72-0.38-1.00 #generative #geometric #ProceduralArt #python #bot
3105a09d-e2ae-4725-93d7-f4853a2871ce #generative #art #procedural #creativecoding
gingko | a:9 s:2823 d:0.2538 w:153 ns:8.9557 np:8.8347 nb:15 #generative #geometric #ProceduralArt #python #bot