画質 高画質

Today i committed myself to the final style of the game. I will stick with this and only allow myself to review it when i go into beta phase.



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Tercer dibujo con y son y de la serie que recomiendo (los personajes están muy locos 🤣)

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Since the concept image was all we started with, I made a few sketchy mockups using a simple color key. These two were scrapped but if there's a surreal survival horror VN out there, let me knoww😩

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It's still technically so:
This week I added some new enemies, the ability to fish, a merchant, new art for the character select screen and a bunch of other improvements.

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Trying to get back to regularly posting stuff for . Here is a work in progress Assault Mask light and heavy attacks.

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It is time to combine all new leaves together

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Do you remember the last time you went stargazing? If so, how was it? Some of our emotional dating sim.

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Oops I lied, forgot about the starting Alex boss, NOW all the boss animations are done.

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Triple triad MM tribute is fun. | |

Designs created by

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Just finished another of the Syntherapy's opening shots that gives more background on the game's history!

How it looked at first vs how it looks in the game!

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Cats out of the bag at this point.

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We've been working on adding rivers & lakes to the world! We like to design stuff by taking the steps our procgen would, basic tiles, adding borders, then adding details! Now to actually implement it...

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Lysanna has a romantic side to her, she likes to play the cupid with random people in the army... Still, I think spying on those people you brought together is a bit... intrusive?

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Hey yall!
Working on a redesign for Nasreen, mc of
Trying to make her more unique!

Please, feel free to say anything, any feedback is welcome!

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Recently finished this garden area tileset for Carry Me Melody.
This garden lies on top of a mountain, which is also the home of the Tengu!

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