画質 高画質

I think what I have already bent with detailing pixel art 32 by 32 pixels, but okay. looks as if polygons were made to a minimum and the quality of textures to a maximum

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Finally made the hair in Vroid, felt like Math. Hopefully i'll finish this model soon, at least the design for the most part is done, all left is refined textures n shit.

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It occurred to me that I didn't post any of my texturing process yet.
So here you go - a first pass at Asteriornis textures. I already laid most colors and played a bit with roughness variance. It still needs weathering and a couple of more details.

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Okay so VE and BE have different hair textures (as in files) so my question is will they make a new texture file that pastes the BE hair color into a VE base with tendril, or will they make hairstyles load the "hair color" from BE files, and tendrils -and bangle- from VE ones.

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Rest in pieces old car.

I drew this quick drawing to practice darkcomic style and composition. I might try to clean it up a little and add more textures 🤔

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A piece from our "Cell Paint Bundle," a collection of 30 handmade abstract paint textures, flowing with movement, energy and detail. Many pieces contain cells that were created by the reaction of different mediums and chemicals mixed in with the paint.
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https://t.co/vFs8GOumrO

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senojlas
A new painting in the studio...
oil on canvas 50 x 50 cm
Butterfly Effect
A work adapted from a background of colours and layers left visible underneath.

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3. my fav drawing style is this slightly water color looking one with lighting highlights!! but you can't use that for every concept and I don't have the textures on my new program anymore :(

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just dropped the textures of the night! ✨
025 - 028 | Complexity 7 ⚠️
https://t.co/McaVKn2lEK 🌈
28 / 999 minted! 👀 slowly but surely! 📈📈📈

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Modeling this dude, kinda based off those cool Chinese designer toys. Got a good base right here, I think I'm gonna rig him up, give some placeholder animations and textures and see if I can get character customization up in Unity. Made in of course

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I dunno, I just felt like designing this cute mime lady, on top of trying out halftone textures in

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DS1 fun fact: Hollow Crestfallen Knight (new londo ruins) uses a unique set of chain armor with slightly different textures... which are just more blurry. Makes me think there was a plan to make hollow crestfallen look different, but they never got around to it.

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ignore the placeholder textures (+ backfaces fucking up for some reason in blender) but I was trying to make smthing akin to Ama's EW glam with basegame pieces and I got rly far just....oof textures man

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Lineless icon done!! Happy with how the textures turned out

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My work in progress of Ouro Kronii 3D model. This is my 1st ever Blender model. I just added some materials and basic shaders. Will make textures and rig this in the future.

Note that this is just for practice and nothing more.

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Small bust I've made today on stream, as well as some ground textures.

(Not available for personal or commercial use)

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HERE'S THE ACTUAL ONE
ty @ Papu bcs she asked mne for a chroma and I had to match the chroma textures bcs of it

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"Cell Paint Bundle" is our new a collection of 30 handmade abstract paint textures, flowing with movement, energy and detail. It includes all 3 of our recent paint bundles (Drift, Fuse and Veer).
—
https://t.co/vFs8GOumrO

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There have been a lot of birds I was looking forward to in but the curl-crested aracari is one of my long-term favorites. The colors and textures are everything to me.

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