Who needs polygons when you can render with brush strokes? :)

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A no reference not serious sculpt. I wanted to test a new workflow in Blender to help offset the fact that you can't get into the tens of millions of polygons without it chugging.

Its basically just using remesh as Dynamesh from zbrush, and then dynamic topo for details

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Shining the Holy Ark scans uploaded. This Sega Saturn title by Sega was released Stateside as well and has very unique graphics and views during the game play combining polygons and sprites. https://t.co/3cgvipFEU9

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Penny is here! And soon he'll be more than a couple of polygons, once we get this baby through a sculpting phase.

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After some decimates (because my laptop was on fire with so many polygons) this is the first look on the highpoly tower structure 😎

Next, work on the props! But for a first impression I'll maybe rework the wood because it feels a bit heavy on the details 🤔

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Inti Creates made some good-ass PS1 polygons

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Introducing {minipdf} 📦 for creation of simple PDFs

Written in pure R: {R6} object + pipe-able wrapping funcs

Hex Logo & images in this tweet were created with package. Supports circles, lines, polygons etc.

https://t.co/zS4AiU5n80

https://t.co/iJH490Wztp

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claude (terrified. too many polygons)

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"excuse me sir, your polygons are showing"

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StarFox level backgrounds! Without the moving polygons, these are quite simple, but they looked pretty good back in 1993.

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Rendered in Unreal Engine 4 with full dynamic lighting(No Baked GI). Set dressing and lighting done by me. Thanks. City Asset : https://t.co/qWrBMBT6eX
Big thanks to PurePolygons for making this pack permanently free!#UE4

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i'm still new to bender (i still need to learn polygons) here are my first, second, and third attempts

lmao at the 1st one

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DEATH COMES
AT 1.2 MILLION
POLYGONS
PER SECOND

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the crystals may have had like four polygons each, but this part of the maw of chaos was still SO exciting

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Get your paws on the new one shot adventure "Raiders of the Lost Bark" this Saturday for Free RPG Day! Find participating stores here: https://t.co/qurVu7wHmJ

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I said the same thing. But I think it gradually changed after the previous Advent Children CG movie where we saw her new style. She had some think polygons back in the day though. 👌🏾

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"Nothing", she say? 😒 Poor Enj, Daniel blocked her 😛 Rose likes love triangle. For larger polygons I refer to 😋

Don't miss Episode 57 of
https://t.co/6OrygPRAyC

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We're supporting Free RPG Day next Saturday with a one-shot adventure for your furry friends! Find a participating store and take part in Raiders of the Lost Bark! https://t.co/qurVu7f6vb

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The next version of the will support many more different shapes including dual polygons to create the duals of all uniform tilings.

https://t.co/nuknwbr2th

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compare that to his Sonic Adventure design. it is still good, less iconic i would call it over designed.
but that over design was clearly intentional. finally polygons could look like things and the designers wanted to take advantage of that.

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