I baked the lighting in Unity and the normals in Substance Painter.
The texturing of the rocks was also made in Substance Painter and I made the other textures in Photoshop.
really liked doing this small project and I learned a lot about light baking.#3D

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Here's the animation I worked on during my stream tonight.

Got pretty close to finishing this kick for Ciacyl. I didn't wanna stop, but is late and need a break.

One of his many long reaching normals, cuz he's a big boy.

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5 Cargo crates, all come with non-overlapping UVs, all objects are separated for easy texturing. Clean bevelled geo. Weighted normals applied. https://t.co/2t4I5advAV

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Mirko 3D fan art Vertex normals are still pretty ugly but this was a good learning experience.

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Bofurii owo really luv dis anime definitelyanormalsketch

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What he looks like in Mari and ZBrush. I'm using the FlippedNormals Skin Kit for the pores and details in Mari:
https://t.co/5YjCBVPall
(25% off for a few days)

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Practicing normals editing again! Still some shading ugliness and the timing is a bit off, but it's slowly getting there. The new Abnormal addon has some great stuff in it, can't wait to play with it some more!

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Hoping that the April patch adds louder swing SFX to both f.H and 2H since all you can hear is Gran yell. His other normals have good sound balance even when he talks. Just feels strange when you can hear the cutting sound on f.M and fist whiff sound on f.L, but these are silent.

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Retopo'd the handsome boy and baked some normals. I feel like every time I figure something out I realise I have so much more to learn: better ways to use UVs, better sculpting practises, better ways to topo for animations, not to cage the pelvis into itself to bake bad normals..

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GRANBLUE NARMAYA W.I.P [PATREON REWARD]
Lv1] Workprocess
Lv3] Wallpaper
Lv5] PSD
Lv10] NormalSpeedPainting+Brush

PATREON https://t.co/GaFfhlKZPs

GUMROAD https://t.co/lR9ipgalIS
YOUTUBE https://t.co/94LouIvc6X


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These are the corresponding normals in Night Warriors to ones that use the claw in Vampire Savior. His normals were almost entirely revamped between the two games, so most others feature different weapons between games as well.

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Blocking in some render that needs far too many materials I don't have time to make. I also want to try and figure out blender's fur system. Also need to paint him properly but I want to finish my Substance Painter material w/ fur normals for flat rendering. Too much to do D:

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For this week 's skin picks I decided to fix my older skin. Tweaked the base material and made red more saturated, reduced normals and last time it was exported with wrong settings, all fixed now!
Link to workshop: https://t.co/5ZTvi4jziy

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It's a head! No... THE head. Of Ririka Momobami. Haha, been working on this for funsies and to try out some improved normals editing techniques. Also working on getting a more natural looking Freestyle line, inspired by G-pens (not the vapes). All still very WIP.

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I've been sketching normals again lately.

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オリキャラ達
1枚目、カイルフロストjr art by すてねこ君
2枚目、ライアングレイ art by ∥
3枚目、セレナバークレーart by∥
4枚目、ヴァイス art by に塩かさん
フロストとセレナは「水上の歯車」
ヴァイスは「ParanormalSpiral」
ライアングレイはSS用キャラ
着ぐるみ以外のキャラもよろしく

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Lets be honest, if Attack on Titan was real. All of us twitter users will be abnormals

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Finally finished modelling Abby-chan! I did have to force myself to stop BUT THAT'S NOT THE POINT. The point is... uh, renders! No edits (except for the face close-up) and no edited normals (yet). I will provide the .blend soon once said normals are cleaned up!

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Hey y'all these guys are open normals $45-55 discount ones prices listed there:)

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