画質 高画質


タグびんじょる
ERROR!Sans、エラーくん尊い

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These were some roughs for an article about errors appearing for pharmacists / being afraid to make mistakes - first two focused on errors and the last two focused on the fear.

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Asco mi coloreado pero bueno ahi esta el dibujo jsjsjsjs

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I'm trying something new: 3D sculpting! Here's a WIP turnaround, I got some details to add and some errors to fix.

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2 more headshots from today for ! Sorry repost, fixed some slight errors.

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Colorful af ,my boi 404 a little somethin for not postin in a while...oops.

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"night terrors," also called "ambrosia never went to school and it shows"

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Broken
There are sum errors durr
Saki me
Latte

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Seraph Magazine Cover II 🌟
My 2nd commission ~! 🐧❤️Thank you so much for your support ~! ❤️ Also I've updated both the magazine covers as there's been a few spelling errors there ~ 😅 Thank you for being patient with me ~ 🤣

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Ordered some Haato-shaped USB as well...
Now, time to final edit the dakimakura files (because there are some errors in the images, apparently...). I've spent so many time (and money) taking care of merchandises 😅😅

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Touched up some line and anatomy errors and added color. Off to bed now

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the meanest squared errors

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Rien throughout chapters, with and without headdress. Doing these makes me realize that there are so many anatomy errors in chapter 1-2 I feel so ashamed I want to bury them to the ground xD but it means I'm improved, isn't it?

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8. I think Irina is probably the hardest to draw - she wears a biomimetic polymer hightech catsuit so I can't hide any anatomy errors under clothing, and she has really long hair which... yeah long hair is tough for me.

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network errors are forcing me to 😴 but at least it gave me a chance to screencap Him.... cute....

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For cool person on but I can’t upload it due to errors so y’all are the first person to see this. Character not mine but @/wigglenoodle’s

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Here's what the map looks like! There are a few errors in it but it was a good exercise. Normal maps use colors to tell the lighting engine what angle the light is hitting any given pixel on a texture so that there's nice looking form shadows without being resource intensive.

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