//=time() ?>
Did this as a test before doing the Lily sculpt, to see how doing vertex painting works rather than figuring out the UV unwrap on a massively hi-poly sculpt
noiseとvertexを使って描いたものを何層も重ねて🌸
アイディアが浮かびにくいときは、とりあえずcanvasを好きな感じの色合いに染める🧚♀️
#p5js #processing #creativecoding #generativeart
🤘2/16 VERTEX TOUR7(VT7)🎸
新刊出ます🤗ナンパやろうぜ!組の本/カプ要素なし
【西2 ヒ15b】 A5/18P/¥300
吉宗くんの家で鍋する話+おまけの小話です🍲
基本的にはギャグ寄りゆるゆるな本です〜
お友達の矢木さん(@yakiringob )の無配春吉コピ本もあります〜☺️あと既刊の春吉2種持っていきます!
Fue un placer estar narrando en Smash Vertex con @Roy_OrS @FearZero_ @toonLaguna @ale_alfaes @Colt_MX @Mex_0li @__Chaparrito__, aprendí mucho de ustedes. ¡Son excelentes casters!😊
Vertex
Efl Mura
「Kukuru」
Artist: MATARO @MATARO_777
#wf2020w #WF2020冬
The animation is done through vertex shader flapping and smooth mesh swapping. The flap time is offset by vertical position, which makes them differ from each other and flap faster when going up. This thread by @matt_nava was very helpful: https://t.co/fbT9Rdx3KR
2/16VT7進まこ新刊サンプル #バンドやろ腐ぜ! #進まこ #来栖真琴 #小金井進 #VERTEXTOUR7 #VERTEXTOUR https://t.co/iqqLyZqx5f
An update to the Triangul8r node. Not sure what practical use this really has (besides my plans!), but I've almost got it perfect!
Here I pass in an img, generate triangles from features, then re-sample the img to generate interpolated vertex colors.
#lowpoly #SubstanceDesigner
A touch of vertex paint makes things so much better. Wish the performance would let me use it more often %O
With filenames like "head_28.blend" my folder turns into a mess... let's call her Jenna.
https://t.co/OSMbtb4M9m
Getting out of my comfort zone and drawing in different styles with different brushes on Procreate. OC belongs to vertex-chiral. Enjoy!
had a go play with making a drawn effect shader tonight, wanted to make the shadows look kind of shaded
uses an image effect for outline and distortion, and a vertex for the objects shading effects ✏️
#indiedev #gamedev #madewithunity #vfx
Updating Nezuko to make use of my favourite features of Silent's shader:
1. The ability to adjust the outline width using vertex colours. Makes a big difference on the hands especially
2. A shadow tone map lets me customise the colour shadow in different areas