of the 6 fan arts challenge - Bendy

Sorry I'm taking so long on these. My markers dried up in the middle of working on this. It did help with a bit of a grainy texture, but I just wish I could have made it more consistent.

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Elles sont stylisées, mais très détaillées malgré tout. Je crois que c’est le 1er jeu Dragon Ball à avoir vraiment modélisé les ongles au lieu d’en faire une simple texture, d’ailleurs. Gros taf.

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Patlabor 2 (Mamoru Oshii, 1993) sculpts the franchise into a pensive, nuanced political thriller. A precursor to Ghost In The Shell in tone and texture, the film simmers with conspiratorial suspense. Its climactic Labor battle is a claustrophobic tactical affair

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Finallzed character design from (sketches in last tweet)

Went through some color variations before landing on the second image, with an old photograph texture, which informed the game's overall aesthetic.

I might post some more stuff later

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Several quick landscape painting study I did daily.
It's nice to learn how texture, color, and shapes affect each other.

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It took longer than I expected to texture, but I fricking love this so much! A Rockruff Model for ! Base Model by

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Lifeboat Wall Art, Baliwick of Guernsey
Beautifully textured framed painting, created using watercolour for detail and oil paint for texture,
The Baliwick of Guernsey Lifeboat at sea, with this Royal Mail Stamp at the center
https://t.co/veZS2udSMI

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I'm using Brawl Box. 1st pic is the raw model/texture, second is with the shader/mats(include only albedo & skin shading settings atm).

if u mean default zss, she doesn't have her color because of the vertex coloring. enabling it makes her body black. not sure how to fix atm

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I've been playing around with texture, especially on drawing rocks. You can't control everything with stark contrast and repetitive lines, so gotta leave some of the work for the colors

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After going through all this trouble to model, texture, skin, and rig a simple custom VRChat avatar, I feel even more strongly that 3D artists should be paid at least as well as software engineers in the games industry.

Like, come on. This stuff is hard as hell.

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Microscopy art gives you the chance to discover unseen intricacy, beauty, texture, strength & design perfection..fantastic for appreciating and paying homage to insects. Pictured, graphite microscopy study of a butterfly head (underside) https://t.co/ofeFqflx2E

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First artist is
Her artworks are incredible
the lighting, texture, shading, background and linework are just marvelous
Right now she has 415 followers,
FOLLOW HER LOOK AT HER ART
Let's see how high we can get her!!

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also WIP Demonskin Garb (retexture, not really new) to go with the talon rework. originally just for personal use, but it honestly feels kinda slick so I might add it to the main build.

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I loooooove printmaking. The texture, the ink, the slight imperfections. If you can't find me when I'm 80 it's because I've become a forest recluse making prints in the countryside

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As well as characters, I'm also getting to draw SPACESHIPS! I'll be colouring this new series too, so here's a look at my colouring process - Inks, Flats, Texture, LIGHTS!

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ᴅᴇғᴇᴄᴛɪᴠᴇ
First collab piece for 2021, and first ever collab with . Tuomo was able to take a model that I sculpted and give it some life with his interesting use of texture, chrome reflections, and amazing colors. Cheers to the year of collabs, 2021.

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Louise Forbush spent 12 years studying the Sogetsu style of ikebana, Japanese flower arranging, with her sensei Kosho Dixon. From ikebana she learned about contrast, color, texture, shape, size, focus, line, and most importantly, how to achieve asymmetrical balance.

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hey, so uh i saw your fundy mod video and i was like: huh i wish this was a texture, so i made the texture pack myself, i dont think im gonna post it anywhere cause as u said in the end of ur vid "if someone tries to replicate this i hope u like getting sewed" hope u dont mind xD

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I don’t know how to color, texture, or shadow lol

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I worked on the snake with jade texture, which one is better?

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