画質 高画質

This is my astromancer, Emryll. She's from a noble family of mages, generally druids. She aspired to be a knight for much of her childhood since she developed her magic late. She feels the need to prove herself, even though her family doesn't pressure her.

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[PORTFOLIO]
We were absolutely fascinated by the Dark Kingdom universe developed by Tom Bagshaw . Disturbing, eerie, and beautiful !

https://t.co/kMBUIr6NLI

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【VOCALOID4】The vocal synth of the hour is Yuezheng Longya.
Developed by Shanghai HENIAN Information Technology Co. Ltd., Longya is a straightforward man with a leader-like aura. He is the highly protective older brother of Yuezheng Ling.

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Cursed Mountain (2009)

Developed by Sproing Interactive and Deep Silver Vienna.

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Friend's Mc Skins 3/???
Can you tell I developed a new style bc they've been drawn so very far apart. (3rd image being most recent)

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And… it’s live! You can now experience Midpoint developed by Cohort 1922 online 💙

We’re so impressed by this amazing exhibition developed by 2nd year BA Fine Art and Painting and Drawing students.

Check out for yourself https://t.co/gLDehpV6x4

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Arcs05AP 0003 / 0036 on

RGB variants of a series originally developed for silk screen prints. Drawing sections of a virtual surface of revolution.

https://t.co/Tf6Cy7FMzA

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wowww this is so well done!!! Good job !!
PS: Cheep City (developed by and ) is one of the games featured on level 2. 🐥For those curious: https://t.co/N3a3fkboFk

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Here's a little to when we developed Resort with Unity. Switching to Unreal was quite a journey and held surprises every single day. It's always a challenge working with a new engine, but we get more comfortable day by day 🤩

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obviously cass is the most consistent, well-developed batfam member of this era but i wish reboot had built more upon this relationship instead of calling her "orphan" and making her abusive bio father sacrifice himself for her

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Sonic the Hedgehog anime series that's developed by Studio Trigger. the art direction would be along the lines of Yuji Uekawa's artwork mixed in with some of Trigger's stylish flair. Studio Trigger's over the top animation and style is perfect for Sonic. https://t.co/OTwWmB2cOb

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Work in progress from my project - ‘The Deserted Laboratory: The Para-Illustration of JG Ballard’ funded by These images developed from the manuscript of ‘The Drowned World’ held in the

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Some of the logo system and illustration assets for the 2021 Macy’s Flower Show we developed. If in NYC, it’s all over your city right now. The show goes on until May 16th!

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I recently developed this set of art assets for my longtime friend Sarah! 💕

Sarah recently started her YouTube channel where she does Let's Plays of all sorts of unique games.

Toss her a Sub - I hear she might be releasing a Kindling Spirits video! 😉
https://t.co/1MbAaUJlGA

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Primal (2003)

Developed by SCE Studio Cambridge.

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【MACNE SERIES】The vocal synth of the hour is Macne Nana.
Designed to be a Miku-inspired ‘sound princess’ for Garageband, Macne Nana was the first Macne developed. She is 14-15 years and cheerful though a bit stupid. Nana has a VOCALOID voicebank and can be ported to UTAU.

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Tequila & Boom Boom (1995)
Developed by DynaByte

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I have never made lore be developed/revealed soo fast before-

Demons and those who died see through Ahu's "mask", be careful though!! Looking at them, no matter how intruiging they may be, they will cause saddness and emptiness. (Even see a beloved's death again)

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The big guy is a Carriborough, they use their spade-like horn to scoop up snow and discover caches of worms to eat. The squirlemures have developed a sort of symbiosis with them, grooming them and cleaning their horn, getting loose worms in echange.

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Under the Skin (2004)

Developed by Capcom Production Studio 4.

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