Is just down-scaling your pic considered pixel-art?

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Though experimental, im proud to have completed these, from grayscaling to doing everything in one layer. These remind me to always go set out to do new things and learn new tricks.
Well except img 4, which will always remind me of how well the art did despite her obscurity (1/2) https://t.co/63Kagnktxh

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although I can't offer an HD version, what I can offer is some upscaling .....

2x 4x https://t.co/ADIvUgm3fn

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Fun Fact: In almost all PVZ games with her, Fire Peashooter is referred to as a Female.
Second Fun Fact: The Scaling doesn't match because i don't have a proper image of either Repeater or Gataling Pea.
Third Fun Fact: Plants VS Rappers,

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Aw yis I did it :D

An implementation of the EPX upscaling algorithm in shader nodes :D

I used https://t.co/SPo4AcKkDG for reference.

Next up, probably Scale2x :)

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The original animation for comparison.

It's not a drastically noticeable quality upgrade, so I think if I were to ever go through with upscaling the animations I might experiment a bit with adding more detailed shading or something like that.

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I should really mess around with EbSynth more when I have the time. I only ever did a couple of tests with it, but I think it could be useful in potentially upscaling the CD-i cutscenes to HD.
This test used only 1 key frame and aside from a couple glitches looks pretty good.

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biology is procedural.
gloflow gen-art language 0.0.2 - many new features:conditional [if] statements, system variables support, rule state independence, 3d scaling, etc.

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Here’s the full textless version of ’s Scaling Up YCH - thank you again for commissioning me!

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My piece for 's Secret santa!
Character by @/scaling.the.paw (Insta)

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Hello darkness, my old friend...

This enemy began his life as a post-it doodle. He was much smaller as a drawing, but scaling these tiny doodles up makes them look dream-like, featureless. I kinda like this effect.

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My attempt at upscaling the 3 original Sonic 3 renders.

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Result of upscaling (XBR 3x modified, no blending) the "every other column shifted" conversion process.

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Done for the line art! (and gray scaling I guess if you call it that) And now to rendering, the one thing I suck at the most-

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Grim Dawn V1.1.9.4 is now live on PC and Xbox!

Based on your feedback, Xbox players can now enjoy:
- UI scaling options
- Target/unlocked framerate and other video options
- New Language support options
- And more

For the full list of changes:
https://t.co/heh3ss0WRP

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Oppai scaling! 🤤😍

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And here’s the full version of ’s Scaling Up YCH - I had loads of fun working on this one, and I’m glad I got the chance to play around with the reluctant fast food addict trope. Thanks again to for commissioning me!

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Runtime sprite upscaling is multithreaded now to avoid performance hits. This might be a cool open-source package for pixel art if I can clean up the code, because you just stick the script on the parent object and it takes care of the rest.

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Intense ass power scaling moment holy shit 😭 literally the most anime shit I’ve ever seen lmaoooooo

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Getting almost there. Half are faces/bases only now and the 1st dragon is getting a slow scaling color of sybarite green to darken the scales bit before last wash of thin warp lightning mix.

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