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be diff from its original sort of iteration kinda, it's gonna be awesome with how plans are going. It's also gonna look very very nice! i've been tinkering with the earthworm jim method of drawing things in high quality, then downscaling and polishing manually.
That's all!
And for funsies, here’s the whole group together with appropriate scaling lol. What a motley crew! #criticalrolefanart
Though experimental, im proud to have completed these, from grayscaling to doing everything in one layer. These remind me to always go set out to do new things and learn new tricks.
Well except img 4, which will always remind me of how well the art did despite her obscurity (1/2) https://t.co/63Kagnktxh
although I can't offer an HD version, what I can offer is some upscaling .....
2x 4x https://t.co/ADIvUgm3fn
Fun Fact: In almost all PVZ games with her, Fire Peashooter is referred to as a Female.
Second Fun Fact: The Scaling doesn't match because i don't have a proper image of either Repeater or Gataling Pea.
Third Fun Fact: Plants VS Rappers, @JasonTheArtKid
Aw yis I did it :D
An implementation of the EPX upscaling algorithm in #Blender3d shader nodes :D
I used https://t.co/SPo4AcKkDG for reference.
Next up, probably Scale2x :)
#pixelart
The original animation for comparison.
It's not a drastically noticeable quality upgrade, so I think if I were to ever go through with upscaling the animations I might experiment a bit with adding more detailed shading or something like that.
I should really mess around with EbSynth more when I have the time. I only ever did a couple of tests with it, but I think it could be useful in potentially upscaling the CD-i cutscenes to HD.
This test used only 1 key frame and aside from a couple glitches looks pretty good.
biology is procedural.
gloflow gen-art language 0.0.2 - many new features:conditional [if] statements, system variables support, rule state independence, 3d scaling, etc.
#generativeart #genart #genartclub #creativecoding #3dart #codeart #programminglanguages
Here’s the full textless version of @tritonkitty’s Scaling Up YCH - thank you again for commissioning me!
My piece for @aeluromancyarts 's Secret santa!
Character by @/scaling.the.paw (Insta)
Hello darkness, my old friend...
This enemy began his life as a post-it doodle. He was much smaller as a drawing, but scaling these tiny doodles up makes them look dream-like, featureless. I kinda like this effect.
#indiedev #2d #indiegame #gzdoom #doom
Result of upscaling (XBR 3x modified, no blending) the "every other column shifted" #pixelart conversion process.
Done for the line art! (and gray scaling I guess if you call it that) And now to rendering, the one thing I suck at the most-
#ArtistOnTwitter #art #artistsontwitter #digitalart #digitalartwork #digitaldrawing #drawing #drawings
Grim Dawn V1.1.9.4 is now live on PC and Xbox!
Based on your feedback, Xbox players can now enjoy:
- UI scaling options
- Target/unlocked framerate and other video options
- New Language support options
- And more
For the full list of changes:
https://t.co/heh3ss0WRP
And here’s the full version of @tritonkitty’s Scaling Up YCH - I had loads of fun working on this one, and I’m glad I got the chance to play around with the reluctant fast food addict trope. Thanks again to @tritonkitty for commissioning me!