*double facepalm* ... Tempest is -not- my OC. He's a character from the Sega CD/Sega Saturn/PSX RPG _Lunar: The Silver Star_ from 1993.

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Here's a selection of my old designs for 'SpongeBob SquarePants - Supersponge' (PSX) planning. Made these to help our tiny team have an idea of what the hell we were trying to build,..

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THE DAILY PLAYSTATION: Your mission, if you decide to accept it, is to share your experience with this game. This tweet will not self-destruct in five seconds - MISSION: IMPOSSIBLE

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THE DAILY PLAYSTATION: A combo that was Japan only at the time but comes to the West remastered in a few days. Have you ever commanded your armies in this epic world? - LANGRISSER I & II

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That one time I tried to make a PSX-styled Monk's Head Collar from Demon's Souls

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El Raphsody? Jugue un poco al de psx, debe ser el primero, era como una cenicienta anime, un cago de risa.

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De la nada recordé la saga de juegos de Marl Kingdom para psx. Los AMABA FUERTEMENTE❤️
Nunca jugué la ultima entrega (son 4. El primero esta en inglés si lo quieren probar)

Alguién mas lo conoce/juegó? Tengo re ganas de hacer mas fanarts ;v; (les dejo uno que hice en el 2017)

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Cloud's dress is wonderfully ugly and I love how he looks kinda pissed all the time. The Wall Market segment was awesome on the PSX, and it looks fun on the PS4. 💜

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PSXを初めて見たときは
「テレビデオ?ツインファミコン?テラドライブ?」と思いました

家電に組み込まれたCellと連結して処理云々〜このイラスト発表されてましたね
PCエンジンのコア構想に似ております

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Here is my take on the Description of the Glabrezu.... I hope you guys like it!!! (Ps i was not proud of how the collors turned out so i also made a B&W version)(Psx2 why he has a belt buckle? because he is a demon of course)

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Peeking into the letters section of C&VG Sept '98 reveals the familiar plight of the PAL region PSX'er, particularly when it came to JRPGs: the tiny trickle we got compared to the steady stream in the US.

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SEL PSX - Front Cover & CDs.
(Yoshitoshi ABe)

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While I prefer the Dreamcast port a lot better, the version adds some concept art here and there. That includes concepts for Krizalid and K', who looked a lot more generic than what they went with.

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I'll begin spriting Great Redips and I want him to be fightable in a hypothetical game with the PSX resolution.
Considering his Supra-force Metal gimmick, the meteor rain, the death swirl and the large arms attack, which view would be better to fight? (POLL IN THE REPLY)

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I wanted to try reimagining how Zero's sprite could look in dimensions similar to the PSX Mega Man X sprites, but with a less washed-out palette. Companion piece to one done of X by , which will be posted just below in the comments!

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