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Procedural Hard Surface Design With #Houdini
正中線に掛かる内部メカの生成はそれらしくならなかった…。
四肢の内部も、その操作を人に見せられるほど安定はしていない。次の機会か…
gingko | a:2 s:1871 d:0.6441 w:717 ns:4.5149 np:7.3637 nb:2 #generative #geometric #ProceduralArt #python #bot
gingko | a:8 s:1657 d:0.6063 w:92 ns:3.8856 np:5.6111 nb:15 #generative #geometric #ProceduralArt #python #bot
flowight | flowers:6 lines:512 #generative #geometric #ProceduralArt #python #bot
#mapgen4 is finished! Paint your own mountains, oceans, and valleys. It will procedurally generate rivers and biomes based on wind, evaporation, and rainfall. Rendered in 3D to look like hand-painted 2D.
https://t.co/S939xPQBGW
#voronoi #procgen #maps #mapmaking #fantasymaps
Procedural Hard Surface Design With #Houdini
この頃の自分じゃ絶対にデザインしなさそうなシルエットも良かったなー。
最近はコッチ(?)側に寄りすぎている。
Procedural Hard Surface Design With #Houdini
息抜き(現実逃避)に「手」を適当に生成。
エウレカのLFOっぽい。
cd2f2725-e3eb-4f7e-b755-645ee90fbef0 #generative #art #procedural #creativecoding
Spinning Polygons Creation № 90001
#nxn #spinning #polygons #flower #math #symmetry #pattern #generative #procedural #art #creativecoding
Damn #b3d's eevee is great. 2kk tris, procedural PBR textures, SSR, SSS, and everything is realtime.
gingko | a:4 s:2675 d:0.3422 w:138 ns:6.8306 np:7.3819 nb:1 #generative #geometric #ProceduralArt #python #bot
Spinning Polygons Project № 17201
#nxn #spinning #polygons #flower #math #symmetry #pattern #generative #procedural #art #creativecoding
e20ff07c-0600-4f23-a391-554f7f49f2a7 #generative #art #procedural #creativecoding
silk | loop:455-119-466 ainc:1.17-2.34-1.11 #generative #geometric #ProceduralArt #python #bot
ca6d7e01-c093-4814-a4a9-1443ccd54cd2 #generative #art #procedural #creativecoding
flowight | flowers:6 lines:512 #generative #geometric #ProceduralArt #python #bot
silk | loop:146-486-393 ainc:2.08-0.75-2.65 #generative #geometric #ProceduralArt #python #bot
55685ca3-45d0-436c-b359-c8566375f778 #generative #art #procedural #creativecoding
silk | loop:349-350-394 ainc:0.41-2.45-0.52 #generative #geometric #ProceduralArt #python #bot
Procedural Hard Surface Design With #Houdini
ロボの沼。
あまり先がなさそうなワークフローだが、ついつい、手を入れてしまう…。
Aライン的なシルエットを目指したが…
そろそろ次のことをするか。