So far ive managed to squeeze my Galaga sprites down to a tiny 32x128 for the version. 13 Enemies, bullets, UI, 5 asteroids and I still have room to spare. sspr needed!

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Experimenting with a pixel upscaling algorithm for . I think this of myself looks good at 4x the scale...

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Hexagonal lands, where the roads and rivers go nowhere.

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Meaty health bars and chicken-o-meters.

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Dodge is now playable on mobile! Play on the go now, using your phone or tablet. https://t.co/pxxhdjdtPG

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Je viens de réaliser que je n'ai (je crois) jamais parlé des jeux que j'ai fait et qui sont dispo en ligne...
Du coup, voila : https://t.co/LNjcAjWFBY
Il y a 2 mini-jeux (dont 1 créé pour une gamejam)
N'hésitez pas à y jeter un oeil :)

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Not touching on level design just yet, but I'm pretty happy with the direction this is going :D

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f=fillp::_::cls(6)f(23130)m=6*sin(t()/3)for r=60,1,-1 do
c=r^.6/2 circfill(64+cos(t()/6)*13,64+m,r,c+flr(c+.5)*16)end
f()for i=1,7 do
pal(i-1,({7,12,140,1,129})[i],1)for v=3,77 do
y=64+(v-8+m)*cos(i/2)for u=-v/8,v/8 do
x=u+i*16pset(x,y,pget(x,y)-1)end
end end flip()goto _

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🌟 r a i n b o w ~ w i g g l e 🌟

My very first !!
I'm having so much fun with

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Upgraded to 60fps!⏩With 100% more symmetry🤓


function _update60()u=3*t()end
poke(24364,5)c={8,0,7}function _draw()for i=145,0,-1 do
f=c[band(3,u+(2-i/80)^3.1)]if u%6<3 then circ(64,127,i,f)circ(65,127,i,f)else
line(64-i,127,64,127-i*2,f)end
end
end https://t.co/igulDCc339

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Jack of Spades 64, coming to a store near you in Oct 5th 2001!

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