画質 高画質

GenerateMe scripts part 20: pix2line. Stretch pixels horizontally. Source code: https://t.co/nt5a1OafaH

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A vinyl cover (Fanart) 🔥🔥 (Somehow you also look like a darksouls boss or smth. :D)
(Collaboration project)
Type-design, layout, postprocessing by Maik Symann https://t.co/UvOqxxiOhS
Illustration by me (Breimus)

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GenerateMe scripts, part 18: moire. Moire-like pattern generator based on various flow fields. Good as a texture. Source code: https://t.co/sumXW8xzNU

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Ok, processed video with my median_filter. Each frame 100 times. Settings: channel=HUE, position=3. So creepy :D

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たくさん試作した不思議なプログラミングアート。
プログラミングを用いて、ふわふわで滑らかな布のようなものを追求してました。

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GenerateMe scripts part 16: median_filter. Actually quantile (percentile) filter modified. Run hundreds times gives really nice patterns. Source code: https://t.co/h4b5MJL5NX

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It's all in the BLAST PROCESSING 😎

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GenerateMe scripts, part 14, imsyntex. Image resynthesis based on matching neighborhood (Wei-Levoy). Thanks for code. Results may be creepy :) Source: https://t.co/Dkp1kgXmcs

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GenerateMe scripts part 13: imageslicer. Segment image into parts and do something with them. Algorithm is the same as with many more processing options (https://t.co/mdKtNLIFyZ). Source code: https://t.co/BhAyMY6lv5

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Three [PJ11_13] views of a 14,000km storm processed by (x2) & Gerald Eichstadt respectively with enhanced color processing by moi...

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Main reason for making OCs. This one is tough! I'm not exactly set on a 'why' but I do know the 'how'! Oftentimes music and Logic-processing work together to evolve a character further. It's kind of all over the board, honestly!

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Bird I doodled earlier + a bit of post-processing in photoshop

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Processingで作りました!タイトルは「Layers of Time」

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Dius Fulgoris, or Resplendent Divinity, to honor the sacred within all of us. This is another older piece, from 1999, originally constructed in Bryce 3D with some post processing in the then-current version of Photoshop. How far we've come in the world of graphics since thos…

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