画質 高画質

Been working on lighting with my beloved Eleanor

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drawings from last Thursday's session host and modelling by Mariano. he gave fantastic lighting. he also sells fabulous reference photos on his website:https://t.co/5ZpccJkpQE

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Stable Diffusion prompt: a portrait of bio - luminescent beautiful demon queen in deep, black darkness, shining eyes, neon colors, illustration, dramatic lighting, soft details, painting oil o...

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Colored character portraits. I messed up on fox's colors, since these designs are based on the snes puppets, I thought his muzzle, ears, and brows were yellow, but I think it was just the lighting in those pictures. So those spots are meant to be white.

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Experiment with lighting ♡

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The thing people compliment about my model the most is the lighting!! Which is nice but has a significant drawback... 😐

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MY SUPER TALENTED SWEET LOVABLE FRIEND SUNNY DREW ME FLASHLIGHTING THE KILLER IN DBD IM CRYING I LOVE HER SO MUCH AHGJAKAKD 🥹🥰💙

Art:

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Here are my steps!

-Rough thumbnail sketches
-Rough sketch (Sometimes it'll be multiple ones)
-Clean sketch
-Rough Colours
-Rough shading and lighting
-Lineart
-Base Colour
-Shading
-Lighting
-Tone shading layer
-Tone lighting layer
-Gradient Layers
-Perlin noise layer

Done! https://t.co/2uZcPzjDo6

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lighting practice ig I still suck :'D anyways
also has background so that improved

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Shiny guy

(I really liked the lighting in the photo)

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Taking a spin? 🤷‍♀️🤷‍♀️🤷‍♀️
It was interesting working on this, lighting on metal is NOT easy for me...
As for the suit design, I both use refs and kinda make it up as I go along 😅😅😅

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kinda bothered me too because you can justify her skin being a little lighter is due to lighting but her chibi sprite kinda defeats that arguement.

another example being Flints BoC skin having darker complexion from her default yet her skin color remained the same

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Hello!!!! you can call me Phen, I’m a primarily digital artist with an interest in creature and character design. As a vet med student I take inspiration from my work and I also love creating pieces with dynamic lighting.

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thing I did yesterday wit lighting

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This is my current process
-Look for reference poses I like or what client suggests
-Rough sketch
-Clean sketch
-Lineart
-Color flats/base
-Shading
-Lighting
-Details, more shading, more lighting etc.
-Add some layer effects
-Details, more shading, more lighting etc.
-Done
sample

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Rust's wearing these shades to help him adjust to lighting of the surface, he used to live deep in the ocean

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A project I was working on during my art streams. Turned out alright, though still got lots more practice to do. Lighting was supposed to be as if Diablos (From FF8) was exiting his Lamp.

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