//=time() ?>
gingko | a:9 s:2288 d:0.5708 w:215 ns:2.4490 np:8.7938 nb:16 #generative #geometric #ProceduralArt #python #bot
zircles | matrix:8 bsw:10.714 csw:49.043 #generative #geometric #ProceduralArt #python #bot
silk | loop:333-345-460 ainc:1.63-2.57-3.09 #generative #geometric #ProceduralArt #python #bot
Procedural Hard Surface Design With #Houdini
ロングコート型追加装甲。残念ながらmixamoさんに骨を入れてもらえなかった…。
何かと忙しい…
Procedural Hard Surface Design With #Houdini
久しぶりに固そうなもの。
グループのクラスタリング系HDAを地味に更新したおかげで出来た、装甲の多層化。時間が無いのでディティールもペイントも適当だけど、良くなりそう。
gingko | a:3 s:3877 d:0.5566 w:327 ns:5.1794 np:9.3288 nb:5 #generative #geometric #ProceduralArt #python #bot
gingko | a:7 s:3166 d:0.4321 w:159 ns:3.0230 np:5.4534 nb:15 #generative #geometric #ProceduralArt #python #bot
gingko | a:2 s:4343 d:0.4699 w:315 ns:2.0100 np:4.5302 nb:9 #generative #geometric #ProceduralArt #python #bot
gingko | a:6 s:3223 d:0.5292 w:70 ns:4.4534 np:9.0134 nb:14 #generative #geometric #ProceduralArt #python #bot
Procedural Hard(?) Surface Design With #Houdini
せっかくなのでMixamoで動かす。
キャラは動かすと楽しいね〜
First "HD" render at 1024x1024 worked great! Rotated the hue procedurally for an amazing effect... and also completely side stepping the color blending bug I found!
I still need to dig into that issue now though ;-)
drawing-machine | loop:15442 a:8.005 b:9.005 p:4.005 #generative #geometric #ProceduralArt #python #bot
flowight | flowers:6 lines:512 #generative #geometric #ProceduralArt #python #bot
zircles | matrix:9 bsw:10.312 csw:35.876 #generative #geometric #ProceduralArt #python #bot
gingko | a:6 s:4723 d:0.4571 w:72 ns:3.7318 np:6.1073 nb:8 #generative #geometric #ProceduralArt #python #bot
flowight | flowers:6 lines:512 #generative #geometric #ProceduralArt #python #bot
dust | time:20181013-081540338847 #generative #geometric #ProceduralArt #python #bot
vasarely | d:6 h:158 #generative #geometric #ProceduralArt #python #bot