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gingko | a:6 s:4052 d:0.4082 w:225 ns:2.1567 np:8.0868 nb:9 #generative #geometric #ProceduralArt #python #bot
drawing-machine | loop:27955 a:7.005 b:6.005 p:8.005 #generative #geometric #ProceduralArt #python #bot
flowight | flowers:6 lines:512 #generative #geometric #ProceduralArt #python #bot
silk | loop:381-393-104 ainc:1.93-0.38-1.85 #generative #geometric #ProceduralArt #python #bot
#Houdini でProcedural Hard Surface Modeling
帰りの新幹線にて、薄くて細いシリーズを悪役的配色で。
さて…Procedural Shadow Boxを再開しよう。
drawing-machine | loop:23674 a:5.005 b:11.005 p:12.005 #generative #geometric #ProceduralArt #python #bot
In #NoReloadHeroes rooms are generated procedurally. Every room is filled with random enemy encounter and enemies drop random loot. The rare legendary guns are epic!
https://t.co/KGUaJvjvnI
#indiedev #indiegames #procedural #generation #pcgaming #switch
#Houdini でProcedural Hard Surface Modeling
Extrudeの押し出し方向の計算が少し間違っていた…。修正したらエッジがかなりスッキリ。
#Houdini でProcedural Hard Surface Modeling
中々時間を割けず…
基礎的な部分の精度を上げようとデバッグしやすいシンプルな形状を目指したが…ついつい盛り過ぎてしまう…
何とかしてextrudeを良くしたい。何を良くしたいかすら曖昧な所が難しい。押し出し方向の精度と自己交差の解消なのかな…
flowight | flowers:6 lines:512 #generative #geometric #ProceduralArt #python #bot
gingko | a:9 s:4785 d:0.2698 w:58 ns:0.5700 np:6.4054 nb:16 #generative #geometric #ProceduralArt #python #bot
Mesh Scheme № 07601
#mesh #generative #procedural #art #creativecoding
drawing-machine | loop:37108 a:2.005 b:6.005 p:7.005 #generative #geometric #ProceduralArt #python #bot
silk | loop:246-275-180 ainc:1.60-0.85-1.22 #generative #geometric #ProceduralArt #python #bot
drawing-machine | loop:19485 a:10.005 b:8.005 p:7.005 #generative #geometric #ProceduralArt #python #bot
silk | loop:134-364-432 ainc:1.29-2.03-1.23 #generative #geometric #ProceduralArt #python #bot
zircles | matrix:12 bsw:17.415 csw:35.103 #generative #geometric #ProceduralArt #python #bot
gingko | a:6 s:1702 d:0.4778 w:172 ns:5.2251 np:5.8566 nb:14 #generative #geometric #ProceduralArt #python #bot