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Did some color practice on demo, had a lot of fun but need to work more on her. #sketch #digitalart #OC
Beta Houndour:
In Gold & Silver's 1997 demo, Houndour originally had a different bone structure, was pure Fire type, evolved at level 35 instead of 24, and was named Debiru -- meaning "Devil."
1. Demo sprite recreation by @RacieBeep
2. 1997 demo sprites
3. 1999 release sprites
Beta Delibird:
In Gold & Silver's 1997 demo, Delibird was Water/Ice type and named "Gifuto" (Gift). But he was later renamed, revised to Ice/Flying, and made less Santa-like.
1. Demo sprite recreation by @RacieBeep
2. 1997 demo sprite, 1999 final sprite
3. 1999's final design
In anticipation of the OSAS demo, our banners have gotten an update!
Hugo and Seamus are looking better than ever, wouldn't you say?
Join our next Studio stream here:
https://t.co/yTXratamXW
#indiedevhour #vndev #indiedev #gamedev
Great news!
16th-22nd June you will be able to play INMOST demo, for free, as part of The Steam Game Festival! ✨
https://t.co/rkKNPnrcWp
Played the Small Saga demo and just had to do fan art. Although, you never see Bruce in the demo, I had to draw him as well because he's a cutie.
Also, had to draw a pixel version of myself as well. lol
Hard Helly is out now on @itchio! (1st Week will have a 50% Off Sale)
https://t.co/CpNFeZNPr1
You can try out the free 6-level demo, too!
Have fun in this challenging 2D platformer!
Retweets are always appreciated! 😁
#indiegame #GodotEngine #indiedev
Beta Suicune:
In Gold & Silver's 1997 demo, not only did Suicune have a radically different design, but it was simply named Sui -- which translates into English as "Water."
1. Demo sprite recreation by @RacieBeep
2. 1997 demo sprite, 1999 final sprite
3. 1999's final design
started making some inside areas for the last area in the demo, here's a normal room in my video game about dinosaurs that eat each other
What a time it is to be alive. Nearly done with the demo, going to be working on it the rest of tonight and will spend polishing + bug-fixing tomorrow.
Best wishes to whoever is reading this.
#shiveringhearts #gamedev #IndieGameDev #itchio #watercolour #rpgmaker
Beta Raikou:
In Gold & Silver's 1997 demo, not only did Raikou have a radically different design, but he was simply named Rai -- which translates into English as "Thunder."
1. Demo sprite recreation by @RacieBeep
2. 1997 demo sprite, 1999 final sprite
3. 1999's final design
Beta Entei:
In Gold & Silver's 1997 demo, not only did Entei have a radically different design, but he was simply named En -- which translates into English as "Fire."
1. Demo sprite recreation by @RacieBeep
2. 1997 demo sprite, 1999 final sprite
3. 1999's final design
My brother and I spent all afternoon playing PD mega mix demo,,, so we basically played the same exact song 10 times,,,
#vocaloid
Beta Phanpy:
In Gold & Silver's 1997 demo, Phanpy originally evolved into Donphan at level 33. But his design changed in G&S's final build, and revised to evolving at level 25.
1. Demo sprite recreation by @RacieBeep
2. 1997 demo sprite, 1999 final sprite
3. 1999's final design
Choppiri Ecchi na San Shimai demo, Oyomesan ni Shitekuremasuka? Tomo 1 Illust. https://t.co/rBLUmh121W
Beta Noctowl:
In Gold & Silver's 1997 demo, Noctowl was pure Flying type -- as were Hoothoot & Ho-oh. Possibly because Game Freak hadn't decided on their secondary types yet.
1. Demo sprite recreation by @RacieBeep
2. 1997 demo sprite, 1999 final sprite
3. 1999's final design
Just like in the old demo, you'll find Team Gluttony in the kitchen! But unfortunately, the conversation doesn't revolve around harmless things like food.
#indiedevhour | #visualnovel | #gamedev
Picture I drew of all the characters in the Ten Desires demo, from when the Ten Desires demo came out
I guess I have today off work, so.... long stream to fix my sleep schedule time! Going to do some Arknights, try the Fae Tactics Demo, and maybe play some other stuff like Genrations of Chaos starting at 6:30AM CST https://t.co/qqM41kkRi2