Sharing some behind the scenes, here are the sculpt at the lowest and highest subdivision level.

I first sculpted the model in Zbrush, did the retopology in Blender, then reimported it into Zbrush to detail it.

The goal was to have a nice topology as a base for detailing.

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First part of retopo (body & head base) complete! ✅

Coming up next .. geo-swap mouth shapes ..
Let's see how low I can try keeping the poly count down after those lol.

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Qui c’è qualquadra che non cosa…

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Quando il futuro chiama… Archimede risponde! Quale invenzione dovrà tirare fuori il geniaccio dal suo cilindro? Scopritelo su 3462, in “Paperino, Bum Bum e l’inventore maldestro”!

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Finally getting around to trying out that blender script that can export plush patterns. Seems to work pretty well, though I probably should've used a different model to test it since this one didn't have the right kind of topology

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Mai rimandare a domani quel che puoi benissimo fare… dopodomani!

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Dungrunglung was a settlement of grungs located in the jungles of Chult. It was home to a giant shrine dedicated to the goddess Nangnang.


📖: Dungeons & Tombs
🎨: Conceptopolis

https://t.co/XB1yLyYsUc

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219. PAPERINO E LO SPIRITO AGGRESSIVO
Sceneggiatura: RODOLFO CIMINO
Disegni: LUCIANO GATTO
Topolino 30/4/1972.

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Thought i'd share a progress update.

I hate retopology x_x

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Splodyhead from Lilo & Stitch show! This one was difficult, the flow of the head is just not exactly how I want it to look. Wobbly topology continues to haunt me.

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I gotta draw stairs every chapter to maintain my rank! Heroes of Thantopolis updated! Read the latest page here: https://t.co/hDun9axm7p

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Mmm, another topolino Glomgold I almost missed)

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✨We're live: https://t.co/u0UWGJAWS2
This 3D Thursday, watch me learn and figure out how to use Topogun(retopology software) while working on a VR comm1sh.

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WizKids did a great job replicating the art we did for Daern’s Instant Fortress. Well done! (Art by Conceptopolis, LLC)

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Man, i am going back to alot of my older "plus Size" model edits ive done and redoing them-
just sub-dividing the original mesh and increasing proportions is so much more effective vs using the pmx editor's knife tool
of course you also get cleaner topology which looks smoother-

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Unhappy with the prior (and with a small update to Cacophony's design) I made another sculpt attempt. This one turned out pretty well, I'm still fairly happy with it. I made several attempts to retopologize, but ended up dissatisfied with this design before it was done

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"Gastone il magazzino delle vittorie", su Topolino 3461 ora in edicola, è una piccola storia di sentimenti, molto lontana da quelle che scrivo di solito. E i disegni di (Federico Franzò) sono perfetti per raccontarla.

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ZIO PAPERONE E GLI UOMINI CONDOR [1968]
Sceneggiatura: RODOLFO CIMINO
Disegni: GIORGIO BORDINI
Topolino 15/12/1968

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Finché non rimedio altre anteprime vi beccate quelle dal sito.
Da oggi è in edicola n. 3461; tra le varie storie GASTONE E IL MAGAZZINO DELLE VITTORIE, testi di e disegni miei.
Insoddisfatti dalla pochezza delle mie anteprime? Allora comprate Topolino! Hey!

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