画質 高画質

So wait... does Rule 63 Ben count as part of the tag?

Because i did this shit back in 2015!!

AHEAD OF THE CURVE!!!!

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Women without curves are like jeans without pockets .... there’s just no where to put your hands

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"blueprints": just a combination of bezier curves

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(Today is the of DeeDee-Demon, and like every year I do a re-design of the first drawing I published of DeeDee on the Internet that was on , 2016)
*Starring: &

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DIVINE CONSTRUCT type. Corrector ,enforcer and manipulator of curved time.

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A colored comm, and this was fun to do because ROUNDS and also because it's a pretty cute character design~

This is Gris from wielding them power curves~

buildings are rude and need to make way for such wobbly folks, like jeez. :u

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Second page. This time, the kimono. Nothing really changed here between the original design. The pattern is more circular and less organic, and made snake heads on some of the curves symbolicing Yamata no Orochi.

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Very thicc bat
I got firealpaca so it's why coloring looks different
im proud of the lineart i did, i usually use the curve tool but i got out my comfort zone

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Kiki Facts:

-smol
-round
-fluff
-no boobs (but feminine curves)
-she protec
-she attac
-she lov her snacc

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The whole 'nothing ever looks right on my Cintiq' thing is pretty crap. Displaycal and a Spyder still leave me wanting.

One curves tweak on this after I got to see it elsewhere and it's better.

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Perfect curves again by 태우 김 / k1mtw / kimtw9226 (2018) 😇
"Detective+Racing girl" 🤔😅
https://t.co/HajD1TO8Pz

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Hell sweet hell! Sorry for the slow art again, I've been getting ready for Christmas! Have some Christmas demon curves =w=

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TRUMPY - 122118 - 'Learning Curve'

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จากวิธีทำสี Vivid ซ้อนเลเยอร์เพื่อให้งานดูมีมิติขึ้น วิธีง่ายๆ 5 นาทีจบคือ ก๊อปปี้เลเยอร์ใหม่ ใช้คำสั่ง Curve เลือกรูปดินสอที่มุมซ้ายบน ลากขึ้นลากลง จะได้ผลออกมาเป็นสีรุ้งๆ เอาไปใช้ซ้อนเลเยอร์ได้ตามสะดวก

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I always wanted to play a version of Stunt Car Racer.
So here's an initial attempt to warp a mesh model around a set of curves.
I haven't yet figured out how to warp the collision volume accordingly, or update the bounds for view volume clipping.

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