🌟Every day I iterate on my Substance Material a bit. Tweak this, change that.
It's getting stronger by the minute. >:o

None of these 3D models had any hand paint work. This is all just my material in action~

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Finally got some time to work on some handpainted 3D assets, here is a slice of tomato

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Some of you may have been waiting for this: now includes new bakers: height, bent normal, and opacity (here we can appreciate how bent normals improve the occlusion and reduce light-leakage) - https://t.co/6KxTmEhqQj

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another older work I did...this time 3d characters Mad Hatter and Hare from Alice...#maya ...jeeze time flies its about 6 yrs ago!👀

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Fanart of "Viviane" (j'ai vu la série en VF dsl) from the Cursed series on . (see coms for the original concept art )

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洋服のテクスチャ
シワはZbrushでスカルプトしたものをベイク

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I used Halo 5's Mark IV, Griffin's techsuit from Infinite and the 405th Mark IV Helmet then retextured it all in Substance Painter to resemble the Mark IV seen in Halo Wars 2.


-Rendered in Blender 3.0 Cycles & Edited in Photoshop-

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Take a look at this awesome futuristic girl created by Artist 李旭 in ZBrush, Maya, 3ds Max, and Substance 3D Painter:

https://t.co/KC9gD2F13n

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Character Artist Gu Hongwei presented a more gentle 3D version of 's Jinx, made in Maya, ZBrush, and Substance 3D Painter:

https://t.co/X9H7ZIBmXQ

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