Thanks to aekashics for base image!
Made with Dragonbones2d.

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First boss "Gazdum" concept feat me as reference in .
Also drew an example of how she'll look in-game and one of the most "pose changer" attack to see how many sprites I'll need to draw and rig in

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DragonBones doesn't like me but boy is it still fun to use

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Spinning special attack in my latest enemy sprite done in dragonbones.

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We’ve got tall boys, stingy boys, bonicorns and dragonbones.

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ヨトゥンヘイム舞台で作ってるゲームに使う予定のトレ様のラフがやーっとまとまった。
とりあえず1枚絵状態でDragonBonesで動作するかテストだドン、オッケーだったら小物とかエフェクトも作って清書するドン(o_o)

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Devlog
Using Dragon Bones to animate a character , today I learnt to use bind bones to control the mesh of the sprite. The program is DragonBonesPro.
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Trying for the first time Lineart made by color and animation made by me

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How about the heads though? (Considering am using Meme Head 14 in these custom rigs; they're already posed via DragonBones Pro)

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I’m posting a throwback of “Wyrm’s Rest” today while I get my workroom back in order and get back to streaming and working on the next commission this afternoon! I love how the rib cage came together for this piece. :)
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https://t.co/bpvujF0Bbh

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First time animating with bones, Im liking this work flow ^.^ Battle sprite standby poses FTW!

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i was testing dragonbones and i made this for 's birthday...! it's my first armature/puppet so it's a bit janky but i'm still happy with the result...happy birthday miryx!!

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2D game character created in Adobe Photoshop. Animated and rigged in Dragonbones.

*Solid Snake is a video game character from
Metal Gear Solid Game - I do not own the character*

follow me on https://t.co/tgEyQnAmBN
facebook page https://t.co/d3G8SI41UK

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