Halfway tileset WIP for my gothic platformer for the NES; project "Borscht".

1 of 4 subpalettes reserved for later.

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"VS. From Below" for Vs.System will be out very soon!
has done an amazing job on the port!

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Actually working implementation of the farmstead/foresters' lodge. The missing moon may or may not get used along with some sprite layer highlights in that case. We'll see!

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Cover art for the byte-off 2020 version of Shadow Animus!

Time is running out!

Playable demo soon!

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Front and back covers for The NESDev 2019 NES Coding Competition Multicart.

Setting this up so that the same template can be reused each year in new colors. Hopefully after a few years, they'll make a nice pulseline-style collection on a shelf.

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We're resuming work on the physical release of Donsol. Here's a prototype of the cart label.
https://t.co/qzcYbah55z

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Mañana lunes es el último día para enviar sus audiciones!!
Si quieres aún participar en ello, corre a ver el video de las indicaciones y después a grabar!!

El martes 21 se darán los resultados.

https://t.co/cI0FaPT3qU

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I put all the characters on one page , need to fix some of the consistency but still think it looks cool having them all together like this.

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Sometimes the smallest things can be a pain. I wanted to do tree platforms with leaves at first, but green on green was too discreet so I had to make the darker colour on the wood palette black to avoid colour clash. Also, do you mind the tree's slight outline???

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Been working on more cutscenes, this time here's a shot of the bad guys talking to you from the Space Soviet HQ

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Page 2 of Flea comic, setting the scene.
Warning Work in Progress has not been spell-checked or formatted.

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And here we go, much better-looking title screen for my game! I thought the planet would consume all tiles but I still have 19 tiles left...

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Going through some old Nebs 'n Debs stuff today. Here are some level biome mocks from . I wish we had more space for some of the neat details he had in here.

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Random tweet because I'm re working all the game's levels to balance the gameplay and free some memory up and yeah... That...

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Working on Flea NES game manual and back story.
Heres the king flea who taxes the poor and saves all the good blood for himself and the r-itch.

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NES GFX research from our small game Böbl that we did for the last NESdev compo. This was a test animation for our "sleepy toad" 🐸💕

rom available for free here: https://t.co/0fx7BUSSYf

Check out the other compo entries here: https://t.co/zmBEUFNOCj

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